Crystal Dynamics
External Art Intern, Environments [Spring 2027]
Remote/Flexible - United States +1 · Remote · Internship · Posted Oct 22, 2026
- Location
- Remote/Flexible - United States
DNP-TR (12) - Education
- Relevant degree; applicants must have graduated from a college or university program in 2026.
- Visa sponsorship
- Must be legally eligible to work in the United States.
About the job
Supports external environment art development by reviewing and polishing environment and prop assets for quality, consistency, and technical compliance on active game projects.
What you'll do
- Review incoming environment and prop assets for quality, consistency, and technical compliance.
- Polish external environment assets and help fix issues in-game, supporting mid, senior, and lead artists.
- Learn and use tools and workflows for AAA game development, with a focus on Unreal Engine.
What they ask for
- Graduated from a college or university program in 2026 with a degree in a relevant field.
- Available to work full-time, 40 hours per week, during core business hours from February 1 to April 23, 2027, including the first week onsite in San Carlos, CA.
- Legally eligible to work in the United States.
- Submit a complete application with a resume, cover letter, and portfolio link.
Nice to have
- Portfolio demonstrating foundational environment art skills, such as composition, lighting, material definition, color theory, PBR, or hard-surface assets.
- Experience with industry-standard development software or engines; game jams, personal projects, or group-project contributions.
Pay
$20–$23 USD per hour (base hourly rate)
Tools
Unreal Engine, Adobe Photoshop, Maya, Blender, Substance Designer, Substance Painter
Model-written summary · the original posting is authoritative