Crystal Dynamics
Game Design Intern [Spring 2027]
Remote/Flexible - United States +1 · Remote · Internship · Posted Oct 26, 2026
- Location
- Remote/Flexible - United States
DNP-BoB - Education
- Relevant degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field; graduated in 2026.
- Visa sponsorship
- Must be legally eligible to work in the United States.
About the job
Supports AAA game development by prototyping, testing, and refining gameplay mechanics and workflows under the guidance of design mentors.
What you'll do
- Use Unreal Engine and Blueprint scripting to prototype, playtest, and refine gameplay ideas.
- Debug and tune combat and traversal mechanics, and build test spaces to evaluate gameplay.
- Prototype scoped features and explore procedural content generation tools; document repeatable workflows.
What they ask for
- Graduated from a college or university program in 2026 with a relevant degree.
- Available full-time (40 hours/week) during February 1–April 23, 2027, including the first week onsite in San Carlos, California.
- Legally eligible to work in the United States.
- Submit a resume, cover letter, and portfolio or GitHub link.
Nice to have
- Hands-on Unreal Engine and Blueprint experience demonstrated through a project, prototype, or coursework.
- Portfolio evidence of gameplay systems or prototypes, iteration, testing, or game-development projects.
Pay
$20-23/hr (base hourly rate); $21 — $24 USD (base hourly rate)
Tools
Unreal Engine, Blueprint scripting, procedural content generation (PCG)
Model-written summary · the original posting is authoritative