Crystal Dynamics
Gameplay Animation Intern [Spring 2027]
Remote/Flexible - United States +1 · Remote · Internship · Posted Oct 22, 2026
- Location
- Remote/Flexible - United States
DNP-TR (12) - Experience
- No years of experience specified.
- Education
- Relevant degree; must have graduated from a college or university program in 2026.
- Visa sponsorship
- Must be legally eligible to work in the United States.
About the job
A 12-week remote gameplay animation internship contributing to AAA projects through animation pipeline work, asset polishing, and support for the art team.
What you'll do
- Participate in motion capture processing, keyframe animation workflows, and engine implementation.
- Polish existing animation assets and help fix issues while supporting mid, senior, and lead artists.
- Learn and use tools including Unreal Engine, Maya, and/or MotionBuilder.
What they ask for
- Graduated from a college or university program in 2026 with a degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
- Available to work full-time (40 hours/week) during core business hours from February 1 to April 23, 2027, including the first week onsite in San Carlos, CA.
- Legally eligible to work in the United States.
- Submit a complete application with a resume, cover letter, and portfolio link.
Nice to have
- Portfolio demonstrating foundational animation skills, motion capture cleanup, or animation retargeting.
- Exposure to industry-standard software, tools, and engines; game jams, personal projects, or group projects.
Pay
$20 — $23 USD per hour (base hourly rate)
Tools
Unreal Engine, Maya, MotionBuilder
Model-written summary · the original posting is authoritative