Drimva

Crystal Dynamics

Gameplay Animation Intern [Spring 2027]

Remote/Flexible - United States +1 · Remote · Internship · Posted Oct 22, 2026

Location
Remote/Flexible - United States
DNP-TR (12)
Experience
No years of experience specified.
Education
Relevant degree; must have graduated from a college or university program in 2026.
Visa sponsorship
Must be legally eligible to work in the United States.

About the job

A 12-week remote gameplay animation internship contributing to AAA projects through animation pipeline work, asset polishing, and support for the art team.

What you'll do

  • Participate in motion capture processing, keyframe animation workflows, and engine implementation.
  • Polish existing animation assets and help fix issues while supporting mid, senior, and lead artists.
  • Learn and use tools including Unreal Engine, Maya, and/or MotionBuilder.

What they ask for

  • Graduated from a college or university program in 2026 with a degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
  • Available to work full-time (40 hours/week) during core business hours from February 1 to April 23, 2027, including the first week onsite in San Carlos, CA.
  • Legally eligible to work in the United States.
  • Submit a complete application with a resume, cover letter, and portfolio link.

Nice to have

  • Portfolio demonstrating foundational animation skills, motion capture cleanup, or animation retargeting.
  • Exposure to industry-standard software, tools, and engines; game jams, personal projects, or group projects.

Pay

$20 — $23 USD per hour (base hourly rate)

Tools

Unreal Engine, Maya, MotionBuilder

Model-written summary · the original posting is authoritative

First seen Oct 29, 2026 · Last verified Nov 5, 2026 (UTC)