Drimva

Crystal Dynamics

Gameplay Engineer Intern [Spring 2027]

Remote/Flexible - United States +1 · Remote · Internship · Posted Oct 22, 2026

Location
Remote/Flexible - United States
DNP-TR (12)
Experience
No specific number of years stated.
Education
Relevant degree; applicants must have graduated from a college or university program in 2026.
Visa sponsorship
Must be legally eligible to work in the United States.

About the job

Implements and supports gameplay features and systems for active AAA projects using Unreal Engine, C++, and visual scripting as part of a mentored 12-week internship.

What you'll do

  • Work with engineers and designers to implement gameplay features in Unreal Engine using C++ and visual scripting.
  • Assist with coding, debugging, testing, optimization, implementation support, and code integration for gameplay systems and tools.
  • Use development tools, source control, and code review workflows while collaborating with the engineering team.

What they ask for

  • Graduated from a college or university program in 2026 with a degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
  • Available to work full-time, 40 hours per week during core business hours, February 1–April 23, 2027, including the first week onsite in San Carlos, CA.
  • Legally eligible to work in the United States and living in an eligible U.S. state.
  • Submit a complete application including a resume, cover letter, and GitHub or portfolio link.

Nice to have

  • Foundational engineering work shown in a portfolio, GitHub, or coursework; experience with C++ game development, especially in Unreal Engine, or familiarity with Blueprints or visual scripting.
  • Strong debugging, problem-solving, and linear algebra fundamentals; exposure to development tools and engines or involvement in game jams, personal, or group projects.

Pay

$20-23/hr (base hourly rate); $22 — $25 USD (base hourly rate)

Tools

Unreal Engine, C++, Blueprints

Model-written summary · the original posting is authoritative

First seen Oct 29, 2026 · Last verified Nov 4, 2026 (UTC)