Drimva

Crystal Dynamics

Presentation Animator Intern [Spring 2027]

Remote/Flexible - United States +1 · Remote · Internship · Posted Oct 27, 2026

Location
Remote/Flexible - United States
DNP-TR (12)
Experience
No years specified; eligibility requires graduation in 2026.
Education
Relevant degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
Visa sponsorship
Must be legally eligible to work in the United States.

About the job

Implements existing animation assets in Unreal Engine to support in-game scenes and presentations on active AAA projects.

What you'll do

  • Find and select existing library animations for scene requirements and presentations.
  • Set up and connect animations in scenes, following creative direction and established workflows.
  • Review scene playback, help resolve implementation issues, and incorporate feedback on timing, pacing, and presentation.

What they ask for

  • Graduated from a college or university program in 2026 with a degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
  • Available to work full-time, 40 hours per week, during core business hours from February 1st to April 23rd, 2027, including the first week onsite in San Carlos, CA.
  • Legally eligible to work in the United States.
  • Submit a complete application with a resume, cover letter, and portfolio link.

Nice to have

  • Portfolio showing foundational in-engine animation implementation or cinematic presentation skills.
  • Exposure to industry-standard development software, tools, and engines; industry involvement beyond coursework is also highlighted.

Pay

$20–$23 USD base hourly rate

Tools

Unreal Engine

Model-written summary · the original posting is authoritative

First seen Oct 29, 2026 · Last verified Nov 5, 2026 (UTC)