Crystal Dynamics
Presentation Animator Intern [Spring 2027]
Remote/Flexible - United States +1 · Remote · Internship · Posted Oct 27, 2026
- Location
- Remote/Flexible - United States
DNP-TR (12) - Experience
- No years specified; eligibility requires graduation in 2026.
- Education
- Relevant degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
- Visa sponsorship
- Must be legally eligible to work in the United States.
About the job
Implements existing animation assets in Unreal Engine to support in-game scenes and presentations on active AAA projects.
What you'll do
- Find and select existing library animations for scene requirements and presentations.
- Set up and connect animations in scenes, following creative direction and established workflows.
- Review scene playback, help resolve implementation issues, and incorporate feedback on timing, pacing, and presentation.
What they ask for
- Graduated from a college or university program in 2026 with a degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
- Available to work full-time, 40 hours per week, during core business hours from February 1st to April 23rd, 2027, including the first week onsite in San Carlos, CA.
- Legally eligible to work in the United States.
- Submit a complete application with a resume, cover letter, and portfolio link.
Nice to have
- Portfolio showing foundational in-engine animation implementation or cinematic presentation skills.
- Exposure to industry-standard development software, tools, and engines; industry involvement beyond coursework is also highlighted.
Pay
$20–$23 USD base hourly rate
Tools
Unreal Engine
Model-written summary · the original posting is authoritative