Drimva

Crystal Dynamics

Technical Artist, Character Optimization Intern [Spring 2027]

Remote/Flexible - United States +1 · Remote · Internship · Posted Oct 22, 2026

Location
Remote/Flexible - United States
DNP-TR (12)
Experience
No years of experience specified.
Education
Relevant degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field; graduated in 2026.
Visa sponsorship
Must be legally eligible to work in the United States.

About the job

Supports character optimization and technical art workflows for AAA game development through tools, scripts, pipeline troubleshooting, and a mentored project.

What you'll do

  • Build and refine tools or scripts, troubleshoot pipelines and DCC-to-engine integration, and support character optimization workflows.
  • Automate content-debt reduction and document fixes clearly.
  • Participate in a mentored technical-art project from proposal and prototype through implementation, iteration, and polish.

What they ask for

  • Graduated from a college or university program in 2026 with a relevant degree.
  • Available full-time (40 hours/week) during February 1–April 23, 2027, including the first week onsite in San Carlos, CA.
  • Legally eligible to work in the United States.
  • Submit a resume, cover letter, and portfolio or GitHub link.

Nice to have

  • Portfolio showing foundational technical-art skills, such as character rigs, skinning, optimization work, or tools and scripts.
  • Exposure to industry-standard development software and engines.

Pay

$21 — $24 USD base hourly rate

Tools

Unreal Engine, Maya, Python

Model-written summary · the original posting is authoritative

First seen Oct 29, 2026 · Last verified Nov 5, 2026 (UTC)