Crystal Dynamics
Technical Artist, Character Optimization Intern [Spring 2027]
Remote/Flexible - United States +1 · Remote · Internship · Posted Oct 22, 2026
- Location
- Remote/Flexible - United States
DNP-TR (12) - Experience
- No years of experience specified.
- Education
- Relevant degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field; graduated in 2026.
- Visa sponsorship
- Must be legally eligible to work in the United States.
About the job
Supports character optimization and technical art workflows for AAA game development through tools, scripts, pipeline troubleshooting, and a mentored project.
What you'll do
- Build and refine tools or scripts, troubleshoot pipelines and DCC-to-engine integration, and support character optimization workflows.
- Automate content-debt reduction and document fixes clearly.
- Participate in a mentored technical-art project from proposal and prototype through implementation, iteration, and polish.
What they ask for
- Graduated from a college or university program in 2026 with a relevant degree.
- Available full-time (40 hours/week) during February 1–April 23, 2027, including the first week onsite in San Carlos, CA.
- Legally eligible to work in the United States.
- Submit a resume, cover letter, and portfolio or GitHub link.
Nice to have
- Portfolio showing foundational technical-art skills, such as character rigs, skinning, optimization work, or tools and scripts.
- Exposure to industry-standard development software and engines.
Pay
$21 — $24 USD base hourly rate
Tools
Unreal Engine, Maya, Python
Model-written summary · the original posting is authoritative