Drimva

Crystal Dynamics

Technical Artist, Environment Optimization Intern [Spring 2027]

Remote/Flexible - United States +1 · Remote · Internship · Posted Oct 22, 2026

Location
Remote/Flexible - United States
DNP-TR (12)
Experience
No years of experience specified.
Education
Relevant degree; applicants must have graduated from a college or university program in 2026.
Visa sponsorship
Must be legally eligible to work in the United States.

About the job

Supports environment-focused technical art on AAA game projects by developing tools and scripts, troubleshooting pipelines, and helping optimize environment content and asset performance.

What you'll do

  • Build and refine tools or scripts, troubleshoot pipelines and DCC-to-engine integration, and support environment optimization and automation.
  • Contribute to a mentored technical art project from proposal and prototype through implementation, iteration, and polish.
  • Learn and apply environment-focused workflows using industry tools and scripting languages.

What they ask for

  • Graduated from a college or university program in 2026 with a degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
  • Available full-time (40 hours per week) during February 1–April 23, 2027, including the first week onsite in San Carlos, CA.
  • Legally eligible to work in the United States.
  • Submit a resume, cover letter, and portfolio or GitHub link.

Nice to have

  • Portfolio showing environment art, modular asset workflows, set dressing, environment optimization, or tools and scripts.
  • Exposure to industry-standard development software and experience with Unreal Engine; game jams or personal/group projects are also noted.

Pay

$20-23/hr USD base hourly rate; $21 — $24 USD base hourly rate

Tools

Unreal Engine, Maya, Python

Model-written summary · the original posting is authoritative

First seen Oct 29, 2026 · Last verified Nov 5, 2026 (UTC)