Crystal Dynamics
Technical Artist, Environment Optimization Intern [Spring 2027]
Remote/Flexible - United States +1 · Remote · Internship · Posted Oct 22, 2026
- Location
- Remote/Flexible - United States
DNP-TR (12) - Experience
- No years of experience specified.
- Education
- Relevant degree; applicants must have graduated from a college or university program in 2026.
- Visa sponsorship
- Must be legally eligible to work in the United States.
About the job
Supports environment-focused technical art on AAA game projects by developing tools and scripts, troubleshooting pipelines, and helping optimize environment content and asset performance.
What you'll do
- Build and refine tools or scripts, troubleshoot pipelines and DCC-to-engine integration, and support environment optimization and automation.
- Contribute to a mentored technical art project from proposal and prototype through implementation, iteration, and polish.
- Learn and apply environment-focused workflows using industry tools and scripting languages.
What they ask for
- Graduated from a college or university program in 2026 with a degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
- Available full-time (40 hours per week) during February 1–April 23, 2027, including the first week onsite in San Carlos, CA.
- Legally eligible to work in the United States.
- Submit a resume, cover letter, and portfolio or GitHub link.
Nice to have
- Portfolio showing environment art, modular asset workflows, set dressing, environment optimization, or tools and scripts.
- Exposure to industry-standard development software and experience with Unreal Engine; game jams or personal/group projects are also noted.
Pay
$20-23/hr USD base hourly rate; $21 — $24 USD base hourly rate
Tools
Unreal Engine, Maya, Python
Model-written summary · the original posting is authoritative