Drimva

Fab2

Rust Software Engineering Intern, Chip Design Tools - Summer

$114K–$131K

Austin +1 · On-site · Internship · Posted Sep 5, 2026

Location
Austin
San Francisco Office
Experience
No specific number of years stated.
Visa sponsorship
Visa Sponsorship

About the job

Build and ship full-stack Rust features for a browser-based, collaborative chip-design application, spanning interactive editing, synchronization, rendering, and simulation.

What you'll do

  • Own major application features from design through shipping across the stack.
  • Build low-latency editing tools, collaborative document and sync systems, and a GPU-rendered canvas.
  • Develop simulation and adjacent capabilities such as plugins, scripting, and fabrication integrations.

What they ask for

  • Strong Rust, or serious C++/systems experience with clear curiosity to learn Rust.
  • Solid systems fundamentals in memory, performance, and concurrency, including experience profiling and optimizing software.
  • A track record of building non-trivial software from scratch and explaining it end to end.
  • A portfolio (GitHub is acceptable).

Nice to have

  • Game, engine, or real-time systems experience; relevant EE knowledge is also welcomed.
  • Experience with distributed systems, geometry or graphics, deep software tools, or version control.

Pay

$114,000–$131,000 USD annualized equivalent base salary; $114K – $131K USD base salary (hourly pay equivalent; actual earnings vary with hours worked).

Tools

Rust, Bevy's ECS, wgpu, Axum, WebAssembly, PostgreSQL

Model-written summary · the original posting is authoritative

First seen Oct 29, 2026 · Last verified Nov 4, 2026 (UTC)