Fab2
Rust Software Engineering Intern, Chip Design Tools - Summer
$114K–$131K
Austin +1 · On-site · Internship · Posted Sep 5, 2026
- Location
- Austin
San Francisco Office - Experience
- No specific number of years stated.
- Visa sponsorship
- Visa Sponsorship
About the job
Build and ship full-stack Rust features for a browser-based, collaborative chip-design application, spanning interactive editing, synchronization, rendering, and simulation.
What you'll do
- Own major application features from design through shipping across the stack.
- Build low-latency editing tools, collaborative document and sync systems, and a GPU-rendered canvas.
- Develop simulation and adjacent capabilities such as plugins, scripting, and fabrication integrations.
What they ask for
- Strong Rust, or serious C++/systems experience with clear curiosity to learn Rust.
- Solid systems fundamentals in memory, performance, and concurrency, including experience profiling and optimizing software.
- A track record of building non-trivial software from scratch and explaining it end to end.
- A portfolio (GitHub is acceptable).
Nice to have
- Game, engine, or real-time systems experience; relevant EE knowledge is also welcomed.
- Experience with distributed systems, geometry or graphics, deep software tools, or version control.
Pay
$114,000–$131,000 USD annualized equivalent base salary; $114K – $131K USD base salary (hourly pay equivalent; actual earnings vary with hours worked).
Tools
Rust, Bevy's ECS, wgpu, Axum, WebAssembly, PostgreSQL
Model-written summary · the original posting is authoritative