Fab2
Rust Software Engineering Intern, Chip Design Tools - Winter
$114K–$131K
Austin +1 · On-site · Internship · Posted Aug 28, 2026
- Location
- Austin
San Francisco Office - Visa sponsorship
- Visa sponsorship
About the job
Build and ship full-stack Rust features for Studio, Fab2’s browser-based collaborative platform for chip design.
What you'll do
- Own major application features from design through shipping across the stack.
- Build interactive editing tools, collaborative document and sync systems, GPU rendering, and streaming simulation features.
- Help develop adjacent capabilities such as plugins, scripting, and fabrication integrations.
What they ask for
- Strong Rust, or serious C++/systems experience and clear curiosity to learn Rust.
- Solid systems fundamentals in memory, performance, and concurrency; experience profiling and improving slow software.
- A portfolio and a track record of building non-trivial software from scratch that you can explain end to end.
Nice to have
- Background in games, engines, or real-time software; experience with distributed systems, geometry, graphics, or visualization.
- Some electrical engineering knowledge or experience with deep applications such as CAD tools, DAWs, or game engines.
Pay
USD $114,000–$131,000 annualized base salary equivalent; USD $114K – $131K base salary
Tools
Rust, WebAssembly, Bevy's ECS, wgpu, Axum, PostgreSQL, WebGPU
Model-written summary · the original posting is authoritative