Drimva

Genesis AI

Genesis-World: Core Physics Engineer

Bay Area · On-site · Full-time · Posted Aug 19, 2026

About the job

Develop and ship production-ready physics simulation capabilities for Genesis-World, improving speed, fidelity, versatility, completeness, and scalability for robotics and physical AI.

What you'll do

  • Research, implement, test, and document physics algorithms used by robot-learning pipelines.
  • Improve simulation performance and capabilities, including solvers, adaptive timesteps, physics LOD, and coupled multi-physics.
  • Validate simulation methods against analytical solutions, other engines, and real-world data.

What they ask for

  • Strong background in physics-based simulation, preferably robotics-related, including methods such as RBD, FEM, MPM, SPH, IPC, XPBD, VBD, or ABD.
  • Track record of shipping simulation code used by others.
  • Solid HPC programming on CPU and/or GPU.
  • Rigor in validation using analytical solutions, cross-engine consistency, and real-world data.

Nice to have

  • Publications in simulation, graphics, or robotics venues such as SIGGRAPH, ICRA, IROS, CoRL, or RSS.
  • Contributions to an open-source physics engine.

Tools

Python, Quadrants, CUDA, AMD ROCm, Apple Metal, Vulkan, x86, ARM64

AI focus

Build simulation technology for physical AI and robot learning, including large-scale simulated training and evaluation.

Model-written summary · the original posting is authoritative

First seen Oct 29, 2026 · Last verified Nov 5, 2026 (UTC)