Genesis AI
Genesis-World: Core Physics Engineer
Bay Area · On-site · Full-time · Posted Aug 19, 2026
About the job
Develop and ship production-ready physics simulation capabilities for Genesis-World, improving speed, fidelity, versatility, completeness, and scalability for robotics and physical AI.
What you'll do
- Research, implement, test, and document physics algorithms used by robot-learning pipelines.
- Improve simulation performance and capabilities, including solvers, adaptive timesteps, physics LOD, and coupled multi-physics.
- Validate simulation methods against analytical solutions, other engines, and real-world data.
What they ask for
- Strong background in physics-based simulation, preferably robotics-related, including methods such as RBD, FEM, MPM, SPH, IPC, XPBD, VBD, or ABD.
- Track record of shipping simulation code used by others.
- Solid HPC programming on CPU and/or GPU.
- Rigor in validation using analytical solutions, cross-engine consistency, and real-world data.
Nice to have
- Publications in simulation, graphics, or robotics venues such as SIGGRAPH, ICRA, IROS, CoRL, or RSS.
- Contributions to an open-source physics engine.
Tools
Python, Quadrants, CUDA, AMD ROCm, Apple Metal, Vulkan, x86, ARM64
AI focus
Build simulation technology for physical AI and robot learning, including large-scale simulated training and evaluation.
Model-written summary · the original posting is authoritative