Drimva

Genesis AI

Genesis-World: Core Simulation Engine Engineer

Bay Area · On-site · Full-time · Posted Aug 19, 2026

About the job

Build and maintain the software engineering backbone of Genesis-World, improving reliability, tooling, APIs, and usability for a general-purpose robotics simulation platform.

What you'll do

  • Scale testing and make simulation bugs reproducible across machines and backends.
  • Improve differentiable simulation and coordinate integration requirements with the Quadrants compiler team.
  • Develop extensibility, scene authoring, actuation, serialization, and other core simulator capabilities; review contributions and support users.

What they ask for

  • Strong Python engineering on large codebases, including architecture, refactoring, typing, packaging, and performance profiling.
  • Experience with developer tooling, test infrastructure, or CI at scale.
  • Fluency with JIT compilation, code generation, or GPU computing sufficient to reason about compilation caching, kernel dispatch, and startup cost.
  • Ability to debug across Windows, Linux, and macOS, x86 and arm64, and CUDA, AMD, and Apple Metal.

Nice to have

  • Experience with robotics simulators, PyTorch, other JIT compilers, 3D tooling, or serialization formats.
  • C++, CUDA, or Metal; developer relations or community work.

Tools

Python, Quadrants, CUDA, AMD ROCm, Apple Metal, Vulkan, PyTorch, C++

AI focus

Supports physical AI and robotics by developing simulation infrastructure for robot learning and evaluation; the role focuses on the simulator rather than building AI models.

Model-written summary · the original posting is authoritative

First seen Oct 29, 2026 · Last verified Nov 4, 2026 (UTC)