Drimva

Genesis AI

Simulation Environment

Bay Area · On-site · Full-time · Posted Jul 2, 2026

About the job

Build scalable, sim-ready digital twin environments and pipelines, tuning simulation properties and iterating on environments to improve realism and model performance.

What you'll do

  • Build digital twin environments and pipelines to generate simulation environments at scale.
  • Tune physics, rendering, geometry, and robot settings to reduce the sim-to-real gap.
  • Collaborate across simulation, rendering, asset, AI, and robotics teams to improve simulation realism, coverage, and usefulness.

What they ask for

  • Strong software engineering skills in Python, C++, or a similar language.
  • Experience building simulation systems, robotics infrastructure, evaluation platforms, or large-scale experimentation tools.
  • Strong understanding of software architecture, data pipelines, distributed systems, and production engineering practices.
  • Ability to work across robotics, simulation, ML, and infrastructure teams to turn ambiguous needs into robust systems.

Nice to have

  • Experience with closed-loop or log-replay evaluation at scale.
  • Experience with robotics simulation tools, synthetic data, scene generation, asset pipelines, sim-to-real, robotics benchmarks, or embodied AI systems.

Tools

Python, C++, genesis-world, Isaac Sim, MuJoCo, Newton, Drake, Gazebo

AI focus

Develop simulation environments and iteration pipelines to improve model performance.

Model-written summary · the original posting is authoritative

First seen Oct 29, 2026 · Last verified Nov 5, 2026 (UTC)