Drimva

Insomniac Games

Senior Combat Designer (Enemies / Bosses)

United States, Remote +1 · Remote · Senior · Full-time · Posted Oct 26, 2026

Location
United States, Remote
USA-CA-Burbank
Experience
Five or more years of professional game design experience; at least one shipped title as a Combat Designer.

About the job

Designs and delivers enemy, mini-boss, and boss combat gameplay, from initial concepts and prototypes through implementation, iteration, balance, and polish.

What you'll do

  • Designs, implements, and iterates on enemy AI, mini-bosses, and boss encounters using internal tools and scripting systems.
  • Collaborates with gameplay programming, animation, mission design, and combat teams; incorporates feedback to improve clarity, balance, and playability.
  • Documents Enemy AI functionality and best practices and supports mission designers with training and example encounters.

What they ask for

  • Five or more years of professional game design experience, including at least one shipped title as a Combat Designer.
  • Experience designing, prototyping, implementing, and polishing enemy AI combatants and boss characters.
  • High proficiency with modern game engines and proven experience scripting, prototyping, and iterating gameplay systems directly.
  • Intermediate knowledge of level editing tools and scripting; intermediate knowledge of Maya or other major 3D modeling programs.

Nice to have

  • Experience in 3D layout.
  • Adobe Illustrator experience and UE4 Blueprint scripting skills.

Pay

$70 — $90 USD (base pay, hourly rate)

Tools

Unreal, Unreal Engine, Unity, Maya, Adobe Illustrator, UE4 Blueprint, Microsoft Office Suite

AI focus

Designs and implements Enemy AI combatants and boss behaviors.

Model-written summary · the original posting is authoritative

First seen Oct 29, 2026 · Last verified Nov 5, 2026 (UTC)