Insomniac Games
Senior Combat Designer (Enemies / Bosses)
United States, Remote +1 · Remote · Senior · Full-time · Posted Oct 26, 2026
- Location
- United States, Remote
USA-CA-Burbank - Experience
- Five or more years of professional game design experience; at least one shipped title as a Combat Designer.
About the job
Designs and delivers enemy, mini-boss, and boss combat gameplay, from initial concepts and prototypes through implementation, iteration, balance, and polish.
What you'll do
- Designs, implements, and iterates on enemy AI, mini-bosses, and boss encounters using internal tools and scripting systems.
- Collaborates with gameplay programming, animation, mission design, and combat teams; incorporates feedback to improve clarity, balance, and playability.
- Documents Enemy AI functionality and best practices and supports mission designers with training and example encounters.
What they ask for
- Five or more years of professional game design experience, including at least one shipped title as a Combat Designer.
- Experience designing, prototyping, implementing, and polishing enemy AI combatants and boss characters.
- High proficiency with modern game engines and proven experience scripting, prototyping, and iterating gameplay systems directly.
- Intermediate knowledge of level editing tools and scripting; intermediate knowledge of Maya or other major 3D modeling programs.
Nice to have
- Experience in 3D layout.
- Adobe Illustrator experience and UE4 Blueprint scripting skills.
Pay
$70 — $90 USD (base pay, hourly rate)
Tools
Unreal, Unreal Engine, Unity, Maya, Adobe Illustrator, UE4 Blueprint, Microsoft Office Suite
AI focus
Designs and implements Enemy AI combatants and boss behaviors.
Model-written summary · the original posting is authoritative