Drimva

Insomniac Games

Tech Art Intern- Undergraduate

United States, Burbank, CA +1 · Internship · Posted Oct 20, 2026

Location
United States, Burbank, CA
USA-CA-Burbank
Education
Currently pursuing an undergraduate degree in Computer Science, Computer Graphics, or a related field.
Visa sponsorship
Applicants must be authorized to work for any employer in the United States and must not require work visa sponsorship from SIE now or in the future.

About the job

Develop and optimize shaders and related technical art workflows for game assets, balancing visual quality with real-time rendering performance.

What you'll do

  • Design, implement, maintain, and optimize shaders; debug material graphs.
  • Collaborate with artists and programmers, and document technical implementations and workflows.
  • Develop sample content to evaluate workflows and tools, and explore new techniques for shader development and real-time rendering.

What they ask for

  • Currently pursuing an undergraduate degree in Computer Science, Computer Graphics, or a related field.
  • Proficiency in shader programming languages such as HLSL.
  • Experience with real-time rendering and graphics pipelines, and optimizing shaders for performance and quality.
  • Expected graduation between May 2026 and December 2029; available for the full 12-week internship during one of the listed periods.

Nice to have

  • Familiarity with Unity or Unreal Engine.
  • Knowledge of PBR (Physically Based Rendering) and post-processing effects.

Pay

$36.50 — $36.50 USD per hour (base pay)

Tools

HLSL, Unity, Unreal Engine, PBR (Physically Based Rendering)

Model-written summary · the original posting is authoritative

First seen Oct 29, 2026 · Last verified Nov 5, 2026 (UTC)