Intel
Compiler Engineer for Tile-based AI DSLs
$150K–$285K
US, California, Santa Clara +4 · Full-time · Posted Oct 30, 2026
- Location
- US, California, Santa Clara
US, Massachusetts, Beaver Brook
US, Oregon, Hillsboro
US, California, Folsom
US, Texas, Austin - Experience
- Bachelor's degree plus 4+ years; OR master's degree plus 3+ years; OR PhD plus 1+ years. Experience should include the listed compiler and software skills.
- Education
- Bachelor's, master's, or PhD degree in Computer Science, Applied Mathematics, Informatics, or a related technical field.
- Visa sponsorship
- Not eligible for Intel Immigration sponsorship.
About the job
Develops and maintains Intel compiler tools for CPU and GPU platforms, with a focus on new features, code-generation performance, testing, and software quality.
What you'll do
- Develop features, resolve defects, and optimize compiler code generation for CPU and GPU architectures.
- Conduct functional, performance, and stress testing of compiler tools.
- Collaborate with engineering, validation, and performance teams and contribute to open-source initiatives, including LLVM.
What they ask for
- Experience in C/C++, SYCL, CUDA, DSLs, object-oriented programming, and production-quality compiler or similar software-tool development.
- Expertise in compiler architecture and software optimizations for CPU/GPU performance.
- Troubleshooting, technical issue resolution, and debugging skills.
Nice to have
- Experience with parallel programming models such as OpenMP, vectorization, and LLVM, MLIR, or TileIR.
- Knowledge of performance analysis tools such as perf, modern CPU/GPU architecture, runtimes, memory models, or scheduling optimization.
Pay
$149,600.00-284,580.00 USD (annual target compensation; base salary or total pay not specified)
Tools
C/C++, SYCL, CUDA, DSLs, OpenMP, LLVM, MLIR, TileIR
AI focus
Compiler development supporting artificial intelligence workloads; no specific AI development tasks are stated.
Model-written summary · the original posting is authoritative