Drimva

Intel

GPU Driver and Graphics Performance Engineer

$111K–$182K

US, Oregon, Hillsboro +2 · Full-time · Posted Oct 27, 2026

Location
US, Oregon, Hillsboro
US, California, Folsom
US, California, Santa Clara
Experience
Bachelor's degree: 1+ years of relevant professional experience; or Master's degree: 0 years of relevant professional experience.
Education
Bachelor's or Master's degree in Computer Science, Computer Engineering, or a related field.

About the job

Optimizes Intel GPU drivers, shaders, and graphics performance for Windows games and develops internal analysis tools and capabilities.

What you'll do

  • Analyze games and hardware to identify graphics optimization opportunities.
  • Optimize driver and shader performance and deploy graphics features.
  • Develop internal tools and performance analysis capabilities.

What they ask for

  • C++ programming and understanding of object-oriented design principles.
  • Experience with at least one modern 3D graphics API, such as DirectX, Vulkan, or OpenGL.
  • Knowledge of 3D graphics pipelines, rendering techniques, and GPU architecture.
  • Software debugging, performance optimization, and resolving complex technical issues.

Nice to have

  • Experience developing 3D graphics applications or drivers, GPU performance analysis, or shader optimization.
  • Python, performance-data analysis, revision control tools, or CI/CD pipelines.

Pay

$111,030.00-181,940.00 USD (target compensation; not specified as base salary or total pay)

Tools

C++, DirectX, Vulkan, OpenGL, HLSL, CUDA, LLVM, SPIR-V

Model-written summary · the original posting is authoritative

First seen Oct 17, 2026 · Last verified Nov 4, 2026 (UTC)