Intel
GPU Driver and Graphics Performance Engineer
$111K–$182K
US, Oregon, Hillsboro +2 · Full-time · Posted Oct 27, 2026
- Location
- US, Oregon, Hillsboro
US, California, Folsom
US, California, Santa Clara - Experience
- Bachelor's degree: 1+ years of relevant professional experience; or Master's degree: 0 years of relevant professional experience.
- Education
- Bachelor's or Master's degree in Computer Science, Computer Engineering, or a related field.
About the job
Optimizes Intel GPU drivers, shaders, and graphics performance for Windows games and develops internal analysis tools and capabilities.
What you'll do
- Analyze games and hardware to identify graphics optimization opportunities.
- Optimize driver and shader performance and deploy graphics features.
- Develop internal tools and performance analysis capabilities.
What they ask for
- C++ programming and understanding of object-oriented design principles.
- Experience with at least one modern 3D graphics API, such as DirectX, Vulkan, or OpenGL.
- Knowledge of 3D graphics pipelines, rendering techniques, and GPU architecture.
- Software debugging, performance optimization, and resolving complex technical issues.
Nice to have
- Experience developing 3D graphics applications or drivers, GPU performance analysis, or shader optimization.
- Python, performance-data analysis, revision control tools, or CI/CD pipelines.
Pay
$111,030.00-181,940.00 USD (target compensation; not specified as base salary or total pay)
Tools
C++, DirectX, Vulkan, OpenGL, HLSL, CUDA, LLVM, SPIR-V
Model-written summary · the original posting is authoritative