Drimva

Intel

GPU Software Architect

$234K–$330K

US, California, Folsom · Full-time · Posted Oct 30, 2026

Experience
10–15 years with a Bachelor’s degree, or 10–12 years with a Master’s degree, in Graphics and Media low-level technologies.
Education
Bachelor’s degree or Master’s degree; the posting does not state an equivalent-experience alternative.

About the job

Leads architecture and development of Intel GPU software, including power-management solutions, hardware–software interfaces, and technical strategy.

What you'll do

  • Architect scalable, high-performance GPU software across drivers, APIs, and applications, including GPU and SoC power management.
  • Drive hardware–firmware–software codesign, define interfaces and algorithms, and explore emerging technologies.
  • Mentor technical leaders and align technical strategy with organizational goals.

What they ask for

  • Bachelor’s degree with 10–15 years of experience, or Master’s degree with 10–12 years of experience, in Graphics and Media low-level technologies.
  • Experience in GPU/CPU power-management architecture and algorithms balancing power and performance for complex GPU workloads, including Pre/Post Silicon tuning.
  • Understanding of 3D, Compute, and Media pipelines and firmware/software flows.
  • Strong Operating System architecture and kernel-mode/low-level programming skills.

Nice to have

  • Strong communication, collaboration, and influencing skills.
  • Understanding of hardware-software codesign, technical strategy, and emerging GPU/software technologies.

Pay

$233,990.00-330,340.00 USD annual salary (target compensation; base salary or total pay not specified)

Tools

Intel GPUs, GPU, SOCs, 3D, Compute, Media, Operating System

Model-written summary · the original posting is authoritative

First seen Oct 31, 2026 · Last verified Nov 4, 2026 (UTC)