Intel
GPU Software Architect
$234K–$330K
US, California, Folsom · Full-time · Posted Oct 30, 2026
- Experience
- 10–15 years with a Bachelor’s degree, or 10–12 years with a Master’s degree, in Graphics and Media low-level technologies.
- Education
- Bachelor’s degree or Master’s degree; the posting does not state an equivalent-experience alternative.
About the job
Leads architecture and development of Intel GPU software, including power-management solutions, hardware–software interfaces, and technical strategy.
What you'll do
- Architect scalable, high-performance GPU software across drivers, APIs, and applications, including GPU and SoC power management.
- Drive hardware–firmware–software codesign, define interfaces and algorithms, and explore emerging technologies.
- Mentor technical leaders and align technical strategy with organizational goals.
What they ask for
- Bachelor’s degree with 10–15 years of experience, or Master’s degree with 10–12 years of experience, in Graphics and Media low-level technologies.
- Experience in GPU/CPU power-management architecture and algorithms balancing power and performance for complex GPU workloads, including Pre/Post Silicon tuning.
- Understanding of 3D, Compute, and Media pipelines and firmware/software flows.
- Strong Operating System architecture and kernel-mode/low-level programming skills.
Nice to have
- Strong communication, collaboration, and influencing skills.
- Understanding of hardware-software codesign, technical strategy, and emerging GPU/software technologies.
Pay
$233,990.00-330,340.00 USD annual salary (target compensation; base salary or total pay not specified)
Tools
Intel GPUs, GPU, SOCs, 3D, Compute, Media, Operating System
Model-written summary · the original posting is authoritative