Drimva

Intel

GPU Software Development Engineer

$111K–$182K

US, California, Folsom · Full-time · Posted Oct 16, 2026

Experience
Bachelor's degree: 3+ years of relevant experience; master's degree: 1+ years; pursuing a PhD: 6+ months of relevant work or academic experience.
Education
Bachelor's in Computer Science, Computer Engineering, or related field; OR master's in Computer Science, Computer Engineering, or Electrical Engineering; OR pursuing a PhD.

About the job

Validates and debugs Intel graphics software and hardware, integrates features into end-to-end testing, and develops tools and scenarios to improve graphics quality and functionality.

What you'll do

  • Validate and debug graphics drivers, applications, and reported failures; coordinate issue resolution with software and hardware teams.
  • Integrate upcoming graphics features into end-to-end validation flows and create cross-component test scenarios.
  • Develop debug tools and enable graphics features for content creation, gaming, and AI applications.

What they ask for

  • Experience with computer graphics hardware, software, and GPUs.
  • Software development expertise in C, C++, and Python.
  • Validation, debugging, or triage experience at the ingredient or platform level in Graphics, Media, or Display Technology.
  • Experience with CI/CD and automating complex workflows.

Nice to have

  • Experience with graphics APIs or frameworks such as DirectX, OpenGL, OpenCL, or Vulkan.
  • Experience with Windows architecture, kernel or driver debugging, media codecs, device architecture, debug tools, or machine learning frameworks.

Pay

$111,030.00-181,940.00 USD (total compensation)

Tools

C, C++, Python, DirectX, OpenGL, OpenCL, Vulkan, TensorFlow

AI focus

Enables graphics features for AI applications; preferred experience includes machine learning and deep learning algorithms and frameworks.

Model-written summary · the original posting is authoritative

First seen Oct 17, 2026 · Last verified Nov 4, 2026 (UTC)