Intel
GPU Software Development Engineer
$111K–$182K
US, California, Folsom · Full-time · Posted Oct 16, 2026
- Experience
- Bachelor's degree: 3+ years of relevant experience; master's degree: 1+ years; pursuing a PhD: 6+ months of relevant work or academic experience.
- Education
- Bachelor's in Computer Science, Computer Engineering, or related field; OR master's in Computer Science, Computer Engineering, or Electrical Engineering; OR pursuing a PhD.
About the job
Validates and debugs Intel graphics software and hardware, integrates features into end-to-end testing, and develops tools and scenarios to improve graphics quality and functionality.
What you'll do
- Validate and debug graphics drivers, applications, and reported failures; coordinate issue resolution with software and hardware teams.
- Integrate upcoming graphics features into end-to-end validation flows and create cross-component test scenarios.
- Develop debug tools and enable graphics features for content creation, gaming, and AI applications.
What they ask for
- Experience with computer graphics hardware, software, and GPUs.
- Software development expertise in C, C++, and Python.
- Validation, debugging, or triage experience at the ingredient or platform level in Graphics, Media, or Display Technology.
- Experience with CI/CD and automating complex workflows.
Nice to have
- Experience with graphics APIs or frameworks such as DirectX, OpenGL, OpenCL, or Vulkan.
- Experience with Windows architecture, kernel or driver debugging, media codecs, device architecture, debug tools, or machine learning frameworks.
Pay
$111,030.00-181,940.00 USD (total compensation)
Tools
C, C++, Python, DirectX, OpenGL, OpenCL, Vulkan, TensorFlow
AI focus
Enables graphics features for AI applications; preferred experience includes machine learning and deep learning algorithms and frameworks.
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