Drimva

Intel

GPU Software Development Engineer

$129K–$245K

US, California, Folsom +1 · Full-time · Posted Oct 21, 2026

Location
US, California, Folsom
US, Oregon, Hillsboro
Experience
Bachelor's degree route: 3+ years of relevant experience. Master's degree route: 3+ months of educational or work experience.
Education
Bachelor's degree in Computer Science, Computer Engineering, Electrical Engineering, or a related STEM field; or a Master's degree in the same field.
Visa sponsorship
See Intel U.S. Immigration Sponsorship Information.

About the job

Develops, validates, debugs, and optimizes GPU software and supports post-silicon platform bring-up across graphics, media, AI, and compute workloads.

What you'll do

  • Develop and maintain GPU software, tests, automation, and debug tools using Python.
  • Support post-silicon bring-up and validation; investigate hardware, software, and system-level issues.
  • Analyze workloads and use debugging, profiling, and validation to improve functionality, reliability, performance, and power efficiency.

What they ask for

  • Bachelor's degree in Computer Science, Computer Engineering, Electrical Engineering, or a related STEM field with 3+ years of relevant experience, or a Master's degree in the same field with 3+ months of educational or work experience.
  • Programming in Python.
  • Experience in GPU software development and/or GPU software validation.
  • Experience with post-silicon validation, silicon bring-up, or hardware/software debug activities.

Nice to have

  • Experience with Windows operating systems and x86 CPU architecture.
  • Experience with kernel-level, driver, or systems software development; GPU or graphics hardware/software architecture.

Pay

$128,880.00-245,160.00 USD (annual target compensation; base salary or total pay not specified)

Tools

Python, Windows, x86

AI focus

Develop, validate, and optimize GPU software and evaluate AI workloads on current and next-generation platforms.

Model-written summary · the original posting is authoritative

First seen Oct 22, 2026 · Last verified Nov 4, 2026 (UTC)