Drimva

Intel

GPU Validation Engineer

$122K–$232K

US, California, Folsom +4 · Full-time · Posted Oct 16, 2026

Location
US, California, Folsom
US, Oregon, Hillsboro
US, California, Santa Clara
US, Texas, Austin
US, Arizona, Phoenix
Experience
Bachelor's degree route: 4+ years of industry experience; Master's degree route: 3+ years of experience. Also requires 4+ years in each of pre-silicon validation, C/C++/Python and scripting, computer architecture and microarchitecture, and emulation.
Education
Bachelor's degree in Electrical Engineering, Computer Engineering, or related field, or Master's degree in a relevant field.

About the job

Validates Intel GPUs by developing validation methods and infrastructure, debugging silicon, and checking performance, power, and area goals.

What you'll do

  • Define and execute GPU validation methods, including interactions among media, display, and system-level features.
  • Build and test GPU emulation and prototyping models; debug silicon and resolve functional failures.
  • Develop post-silicon validation infrastructure, test GPU features, and report results to cross-functional teams.

What they ask for

  • Bachelor's degree in Electrical Engineering, Computer Engineering, or related field with 4+ years of industry experience, or Master's degree in a relevant field with 3+ years of experience.
  • 4+ years' experience in pre-silicon validation techniques, tools, and debugging.
  • 4+ years' experience in C, C++, Python, and scripting for automation and validation tasks.
  • 4+ years' experience in computer architecture and microarchitecture fundamentals; 4+ years' experience with emulation.

Nice to have

  • Familiarity with PCIe standards and compliance processes; knowledge of GPU architecture.
  • Experience with FPGA prototyping or acceleration platforms.

Pay

$122,440.00-232,190.00 USD (total compensation)

Tools

C, C++, Python, ZeBu, Palladium, PCIe, FPGA

Model-written summary · the original posting is authoritative

First seen Oct 17, 2026 · Last verified Nov 4, 2026 (UTC)