Intel
GPU Validation Engineer
$122K–$232K
US, California, Folsom +4 · Full-time · Posted Oct 16, 2026
- Location
- US, California, Folsom
US, Oregon, Hillsboro
US, California, Santa Clara
US, Texas, Austin
US, Arizona, Phoenix - Experience
- Bachelor's degree route: 4+ years of industry experience; Master's degree route: 3+ years of experience. Also requires 4+ years in each of pre-silicon validation, C/C++/Python and scripting, computer architecture and microarchitecture, and emulation.
- Education
- Bachelor's degree in Electrical Engineering, Computer Engineering, or related field, or Master's degree in a relevant field.
About the job
Validates Intel GPUs by developing validation methods and infrastructure, debugging silicon, and checking performance, power, and area goals.
What you'll do
- Define and execute GPU validation methods, including interactions among media, display, and system-level features.
- Build and test GPU emulation and prototyping models; debug silicon and resolve functional failures.
- Develop post-silicon validation infrastructure, test GPU features, and report results to cross-functional teams.
What they ask for
- Bachelor's degree in Electrical Engineering, Computer Engineering, or related field with 4+ years of industry experience, or Master's degree in a relevant field with 3+ years of experience.
- 4+ years' experience in pre-silicon validation techniques, tools, and debugging.
- 4+ years' experience in C, C++, Python, and scripting for automation and validation tasks.
- 4+ years' experience in computer architecture and microarchitecture fundamentals; 4+ years' experience with emulation.
Nice to have
- Familiarity with PCIe standards and compliance processes; knowledge of GPU architecture.
- Experience with FPGA prototyping or acceleration platforms.
Pay
$122,440.00-232,190.00 USD (total compensation)
Tools
C, C++, Python, ZeBu, Palladium, PCIe, FPGA
Model-written summary · the original posting is authoritative