Intel
Research Scientist Intern - Graphics, ML
$171K–$171K
Virtual US · Internship · Posted Sep 30, 2026
- Experience
- At least 1 year of academic, research, or industry experience in the specified technical areas.
- Education
- Currently pursuing a PhD in Computer Science, Electrical Engineering, or a related field with a focus on computer graphics and machine learning.
- Visa sponsorship
- Must live and work in the United States; remote work from any other country is not permitted.
About the job
Conduct graphics and machine-learning research focused on real-time 3D rendering and parallel algorithms, contributing to Intel technologies and research publications.
What you'll do
- Develop graphics and AI techniques in collaboration with researchers.
- Conduct research in real-time 3D rendering, machine learning, and highly parallel algorithms.
- Contribute research to graphics hardware and software products and publications.
What they ask for
- Currently pursuing a PhD in Computer Science, Electrical Engineering, or a related field, focused on computer graphics and machine learning.
- At least 1 year of academic, research, or industry experience in the listed technical areas.
- Experience with modern C/C++ and Python; machine learning concepts, algorithms, and frameworks such as PyTorch.
- Experience with advanced graphics techniques, graphics APIs or shading languages, and GPGPU programming technologies.
Nice to have
- Publications in top-tier computer graphics or computer vision conferences or journals.
- Experience applying machine learning to real-time graphics problems.
Pay
$170,598.00-170,602.00 USD (annual salary range; base salary or total pay not specified)
Tools
C/C++, Python, PyTorch, OpenGL, Vulkan, DirectX, GLSL, HLSL
AI focus
Research and develop machine-learning and AI techniques for graphics, including real-time graphics applications.
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