Drimva

Intel

Research Scientist Intern - Graphics, ML

$171K–$171K

Virtual US · Internship · Posted Sep 30, 2026

Experience
At least 1 year of academic, research, or industry experience in the specified technical areas.
Education
Currently pursuing a PhD in Computer Science, Electrical Engineering, or a related field with a focus on computer graphics and machine learning.
Visa sponsorship
Must live and work in the United States; remote work from any other country is not permitted.

About the job

Conduct graphics and machine-learning research focused on real-time 3D rendering and parallel algorithms, contributing to Intel technologies and research publications.

What you'll do

  • Develop graphics and AI techniques in collaboration with researchers.
  • Conduct research in real-time 3D rendering, machine learning, and highly parallel algorithms.
  • Contribute research to graphics hardware and software products and publications.

What they ask for

  • Currently pursuing a PhD in Computer Science, Electrical Engineering, or a related field, focused on computer graphics and machine learning.
  • At least 1 year of academic, research, or industry experience in the listed technical areas.
  • Experience with modern C/C++ and Python; machine learning concepts, algorithms, and frameworks such as PyTorch.
  • Experience with advanced graphics techniques, graphics APIs or shading languages, and GPGPU programming technologies.

Nice to have

  • Publications in top-tier computer graphics or computer vision conferences or journals.
  • Experience applying machine learning to real-time graphics problems.

Pay

$170,598.00-170,602.00 USD (annual salary range; base salary or total pay not specified)

Tools

C/C++, Python, PyTorch, OpenGL, Vulkan, DirectX, GLSL, HLSL

AI focus

Research and develop machine-learning and AI techniques for graphics, including real-time graphics applications.

Model-written summary · the original posting is authoritative

First seen Oct 10, 2026 · Last verified Nov 5, 2026 (UTC)