Intel
Senior GPU Driver and Graphics Performance Engineer
$150K–$285K
US, Oregon, Hillsboro +2 · Senior · Full-time · Posted Oct 16, 2026
- Location
- US, Oregon, Hillsboro
US, California, Folsom
US, California, Santa Clara - Experience
- Bachelor's degree: 4+ years of relevant professional experience; or Master's degree: 3+ years; or PhD: relevant professional experience (years not specified). Experience may come from a combination of degree, research, previous jobs, or internships.
- Education
- Bachelor's, Master's, or PhD in Computer Science, Computer Engineering, or a related field.
About the job
Optimizes Intel GPU drivers, shaders, and graphics performance for Windows games and develops tools and features for GPU analysis and deployment.
What you'll do
- Analyze AAA games and identify optimization opportunities across shipping and pre-production hardware.
- Optimize driver and shader performance for graphics rendering.
- Develop internal tools and analysis capabilities, and drive features to deployment.
What they ask for
- C++ programming and understanding of object-oriented design principles.
- Experience with at least one modern 3D graphics API, such as DirectX, Vulkan, or OpenGL.
- Knowledge of 3D graphics pipelines, rendering techniques, and GPU architecture.
- Software debugging, performance optimization, and resolving complex technical issues.
Nice to have
- Experience developing 3D graphics rendering applications or drivers, GPU performance analysis, or shader optimization.
- Python development and performance-data analysis; familiarity with revision control tools and CI/CD pipelines.
Pay
$149,600.00-284,580.00 USD (total compensation)
Tools
C++, DirectX, Vulkan, OpenGL, HLSL, CUDA, LLVM, SPIR-V
Model-written summary · the original posting is authoritative