Drimva

Intel

Senior GPU Driver and Graphics Performance Engineer

$150K–$285K

US, Oregon, Hillsboro +2 · Senior · Full-time · Posted Oct 16, 2026

Location
US, Oregon, Hillsboro
US, California, Folsom
US, California, Santa Clara
Experience
Bachelor's degree: 4+ years of relevant professional experience; or Master's degree: 3+ years; or PhD: relevant professional experience (years not specified). Experience may come from a combination of degree, research, previous jobs, or internships.
Education
Bachelor's, Master's, or PhD in Computer Science, Computer Engineering, or a related field.

About the job

Optimizes Intel GPU drivers, shaders, and graphics performance for Windows games and develops tools and features for GPU analysis and deployment.

What you'll do

  • Analyze AAA games and identify optimization opportunities across shipping and pre-production hardware.
  • Optimize driver and shader performance for graphics rendering.
  • Develop internal tools and analysis capabilities, and drive features to deployment.

What they ask for

  • C++ programming and understanding of object-oriented design principles.
  • Experience with at least one modern 3D graphics API, such as DirectX, Vulkan, or OpenGL.
  • Knowledge of 3D graphics pipelines, rendering techniques, and GPU architecture.
  • Software debugging, performance optimization, and resolving complex technical issues.

Nice to have

  • Experience developing 3D graphics rendering applications or drivers, GPU performance analysis, or shader optimization.
  • Python development and performance-data analysis; familiarity with revision control tools and CI/CD pipelines.

Pay

$149,600.00-284,580.00 USD (total compensation)

Tools

C++, DirectX, Vulkan, OpenGL, HLSL, CUDA, LLVM, SPIR-V

Model-written summary · the original posting is authoritative

First seen Oct 17, 2026 · Last verified Nov 4, 2026 (UTC)