Intel
Senior Unreal Engine Developer Technology Engineer
$174K–$285K
US, California, Folsom · Senior · Full-time · Posted Oct 23, 2026
- Experience
- 5+ years in the stated areas; no alternatives stated.
- Education
- Bachelor's degree in Computer Science, Computer Engineering, Electrical Engineering, or a related technical discipline.
- Visa sponsorship
- The posting refers candidates to Intel U.S. Immigration Sponsorship Information but does not state a visa sponsorship policy.
About the job
Optimizes Unreal Engine graphics applications on Intel CPU and GPU platforms, partnering with developers and internal teams to solve performance issues and improve graphics technology.
What you'll do
- Profile, debug, and optimize Unreal Engine applications and investigate graphics, rendering, threading, memory, and system performance bottlenecks.
- Collaborate with game studios, industry partners, and Intel engineering teams to improve performance and identify platform opportunities.
- Develop tools, samples, proof-of-concepts, and technical guidance; lead investigations and influence engineering decisions with data-driven analysis.
What they ask for
- Bachelor's degree in Computer Science, Computer Engineering, Electrical Engineering, or a related technical discipline.
- 5+ years in software engineering, graphics engineering, game engine development, performance engineering, or related fields.
- 5+ years of experience developing software using C++ and working with Unreal Engine.
- 5+ years of experience profiling, debugging, optimizing, or tuning software performance, and working with graphics rendering technologies, game engines, GPU software, or real-time visualization systems.
Nice to have
- Experience with DirectX 12, Vulkan, Metal, or modern graphics APIs; Unreal Engine technologies such as Nanite, Lumen, or TSR; or shader development using HLSL, GLSL, or similar technologies.
- Knowledge of GPU architecture, graphics drivers, compiler technologies, or graphics software stacks; experience optimizing AAA games or supporting developers and presenting technical content.
Pay
$173,660.00-284,580.00 USD (total compensation)
Tools
Unreal Engine, C++, DirectX 12, Vulkan, Metal, Nanite, Lumen, TSR
Model-written summary · the original posting is authoritative