Drimva

Mecka AI

Research Scientist – 3D Environment Reconstruction

$200K–$230K

Toronto GTA +1 · Hybrid · Full-time · Posted Oct 1, 2026

Location
Toronto GTA
New York

About the job

Architect and train 3D reconstruction pipelines that turn real-world multimodal data into photorealistic digital environments for robotics and embodied AI, while optimizing those environments for downstream use and client viewing.

What you'll do

  • Design, train, and scale neural reconstruction models for dense 3D geometry across multi-GPU clusters.
  • Build accurate digital twins that support robotics perception, world models, and sim-to-real training.
  • Optimize and package 3D scenes for interactive client viewing, and prototype perception research including dynamic-actor isolation and sensor integration.

What they ask for

  • Deep expertise in 3D Computer Vision, Neural Rendering, multi-view geometry, and spatial modeling.
  • Proven experience training and scaling large-scale 3D vision models from scratch using PyTorch and multi-terabyte datasets.
  • Experience writing custom CUDA kernels for 3D operations, ray marching, or rasterization.

Nice to have

  • First-author publications at CVPR, ICCV, or ECCV focused on 3D deep learning, neural rendering, or spatial transformers.
  • Public projects deploying 3D assets to WebGL or custom rendering engines, or optimizing splats for interactive viewing.

Pay

CA$200K – CA$230K (base salary)

Tools

3D Gaussian Splatting, NeRFs, PyTorch, CUDA, WebGL

AI focus

Develop neural 3D reconstruction and perception systems for embodied AI and robotics, including sim-to-real integration.

Model-written summary · the original posting is authoritative

First seen Oct 29, 2026 · Last verified Nov 6, 2026 (UTC)