Mecka AI
Research Scientist – Hand Tracking & Manipulation
$210K
New York · Hybrid · Full-time · Posted Sep 29, 2026
About the job
Build and train proprietary models for 3D hand tracking and hand-object interaction, using large-scale manipulation data to support embodied AI and robotics.
What you'll do
- Develop and train models for 3D hand pose estimation, mesh recovery, and kinematic tracking, including distributed multi-GPU training.
- Build egocentric hand-object interaction models that track objects, segment tools from hands, and estimate contact information.
- Prototype perception systems for emerging needs such as tactile-visual fusion, action segmentation, and hardware sensor integration.
What they ask for
- Deep expertise in deep learning, 3D computer vision, and articulated tracking or hand pose estimation.
- Experience training large-scale vision models from scratch.
- Strong understanding of parametric hand models, inverse kinematics, and dense mesh estimation.
- Mastery of PyTorch and deep learning scaling frameworks; experience curating massive multi-terabyte image and video datasets.
Nice to have
- First-author publications in CVPR, ICCV, ECCV, or NeurIPS on relevant topics.
- Experience with egocentric manipulation datasets or custom CUDA kernels for 3D operations, differentiable rendering, or collision/contact computation.
Pay
$170 – $210,000 (base salary)
Tools
PyTorch, CUDA, CVPR, ICCV, ECCV, NeurIPS, Ego4D, Ego-Exo4D
AI focus
Research and development of foundation models for hand tracking, articulated pose estimation, hand-object interaction, and related perception for embodied AI and robotics.
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