Meta
Research Scientist Intern, Low-Power Scene Reconstruction for AR/VR
Redmond, WA +1 · Internship · Posted Oct 21, 2026
- Location
- Redmond, WA
Burlingame, CA - Education
- Currently has, or is in the process of obtaining, a PhD degree.
- Visa sponsorship
- Must obtain work authorization in the country of employment at the time of hire and maintain ongoing work authorization during employment.
About the job
Research low-power, real-time scene reconstruction for AR/VR devices, including shared scene representations for passthrough, occlusion, and scene understanding.
What you'll do
- Plan and execute research on depth estimation, occlusion, and geometric scene understanding for low-power AR/VR.
- Develop evaluation methods and run experiments on real multi-sensor device captures, measuring accuracy, stability, rendering distortion, latency, compute, and power.
- Collaborate across research and engineering teams; document and present findings and contribute to publications or patents where warranted.
What they ask for
- Currently pursuing or in the process of obtaining a PhD in computer vision, machine learning, computer graphics, robotics, or a related technical field.
- Hands-on experience in at least one listed area: depth or stereo estimation, 3D reconstruction, video or instance segmentation, or neural scene representations.
- Experience designing and running quantitative experiments, and communicating technical results.
- Intent to return to a degree program after the internship; must obtain and maintain work authorization in the country of employment.
Nice to have
- Experience with efficient or on-device inference, multi-sensor fusion, temporal filtering, AR/VR or SLAM, C++ real-time pipeline optimization, Unix, or compute and power budgeting.
- Track record of significant results, such as grants, fellowships, patents, or first-authored publications at leading workshops or conferences.
Pay
$7,650/month to $12,667/month (base salary)
Tools
TSDF, implicit or neural fields, Gaussian splatting, mobile NPU, DSP, GPU, C++, Unix
AI focus
Research lightweight learned scene representations and depth estimation for real-time AR/VR reconstruction under tight power constraints.
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