Meta
Software Engineer, Systems (Games and Interactive Experiences)
$154K–$217K
New York, NY · Full-time · Posted Oct 23, 2026
- Experience
- No years specified.
- Education
- Bachelor's degree in Computer Science, Computer Engineering, a relevant technical field, or equivalent practical experience.
About the job
Build and optimize games and interactive experiences on real devices, while creating evaluation tools and data that improve AI models generating software.
What you'll do
- Optimize interactive experiences for frame rate, latency, and resource efficiency; adapt them across hardware and platforms.
- Develop responsive real-time networked experiences and own systems from design through production.
- Build benchmarks and tooling to evaluate model-generated experiences and improve training data and model capabilities.
What they ask for
- Bachelor's degree in Computer Science, Computer Engineering, a relevant technical field, or equivalent practical experience.
- Experience building and shipping games, applications, or interactive experiences to production.
- Experience testing, debugging, and optimizing interactive applications for performance and reliability.
- Systems-layer experience in interactive software and programming experience in at least one of: C++, C#, Kotlin/Java, Swift, or shader languages.
Nice to have
- Experience porting across platforms, form factors, or input devices; building networked real-time or multiplayer experiences; or working with game engines such as Unity or Unreal.
- Experience with profiling tools such as RenderDoc, Perfetto, PIX, or Instruments; spatial/XR experiences; or generative AI applications.
Pay
$154,003/year to $217,000/year (base salary)
Tools
C++, C#, Kotlin/Java, Swift, RenderDoc, Perfetto, PIX, Instruments
AI focus
Integrate AI tools to improve workflows and measurable outcomes; support evaluation and training data for models generating software; maintain AI skills and apply responsible AI practices.
Model-written summary · the original posting is authoritative