Drimva

Moss

Software Engineer - SDK

San Francisco, CA, US +1 · Full-time · Posted Mar 1, 2026

Location
San Francisco, CA, US
Remote (US)

About the job

Own and improve Moss’s production SDKs across languages and platforms, making its Rust-based real-time semantic search engine performant, reliable, and easy for developers to integrate.

What you'll do

  • Own SDK architecture and evolution, including safe, ergonomic bindings to the Rust core.
  • Build and improve FFI layers, packaging, release pipelines, versioning, and developer tooling.
  • Improve cross-platform consistency, performance, testing, compatibility, and production support.

What they ask for

  • Deep systems engineering fundamentals in performance, memory management, concurrency, and low-level debugging.
  • Significant Rust experience and experience building production systems that interface with multiple programming languages.
  • A track record shipping SDKs, libraries, runtimes, databases, or developer infrastructure at massive scale, including products used on hundreds of millions to billions of devices, users, or installations.
  • Strong understanding of FFI, language bindings, package distribution, build systems, and cross-platform development; experience with one or more listed language ecosystems.

Nice to have

  • Experience building mobile SDKs or embedded/on-device AI infrastructure.
  • Experience with WebAssembly, native mobile runtimes, edge environments, browser internals, or relevant backgrounds such as search, databases, AI infrastructure, compilers, or developer tooling.

Tools

Rust, JavaScript/TypeScript, Python, Swift, Android, Elixir, C, Kotlin

AI focus

Build and maintain SDK infrastructure for real-time semantic search in conversational AI, including support for embedded/on-device AI infrastructure as a preferred qualification.

Model-written summary · the original posting is authoritative

First seen Oct 29, 2026 · Last verified Oct 29, 2026 (UTC)