Niantic Spatial
Senior/Staff Product Engineer, Embodied AI
$207K–$265K
San Francisco, CA · Hybrid · Staff · Full-time · Posted Sep 30, 2026
- Experience
- 6+ years of software engineering experience.
- Education
- Bachelor's degree in Computer Science or a related field, or equivalent practical experience.
About the job
Build and operate customer-facing products and integrations that make Niantic Spatial’s real-to-sim capabilities usable in embodied AI and autonomy workflows.
What you'll do
- Own product APIs, UIs, packages, and documentation for autonomy teams.
- Make scans and reconstructions interoperable with customer simulation tools and workflows.
- Build and operate backend services, integrate with customers, improve reliability, and help shape the product roadmap.
What they ask for
- 6+ years of software engineering experience.
- Production web application and backend-service experience, including API design, data modeling, testing, observability, and reliability.
- Shipped developer-facing products and production-depth experience with 3D asset formats or comparable binary formats.
- Proficient in Python and TypeScript; experience with asynchronous workflows, long-running jobs, external integrations, and data-intensive systems.
Nice to have
- Experience with robotics simulators or toolchains such as Isaac Sim, Isaac Lab, or MuJoCo, or OpenUSD.
- Experience in geospatial, 3D, computer vision, graphics, robotics, or spatial computing; or visualization/asset management with React, Next.js, or Three.js.
Pay
$207,000 - $265,000 USD base salary
Tools
Python, TypeScript, Isaac Sim, Isaac Lab, MuJoCo, OpenUSD, React, Next.js
AI focus
Build the real-to-sim stack for embodied AI, helping autonomy teams address the sim-to-real gap in visual-spatial understanding.
Model-written summary · the original posting is authoritative