Drimva

Niantic Spatial

Staff Engineer - Robot Learning, Embodied AI

$270K–$300K

San Francisco, CA · Hybrid · Staff · Full-time · Posted Oct 2, 2026

Education
Bachelor's degree or higher in a relevant field.

About the job

Lead engineering for a real-to-sim product that helps autonomy teams train and evaluate embodied AI, owning technical direction, customer impact, and delivery.

What you'll do

  • Inform the roadmap and set technical requirements for the real-to-sim stack.
  • Design and run reproducible evaluations of policy transfer and real-world performance.
  • Lead engineering delivery and personally build critical features.

What they ask for

  • Experience training, evaluating, and deploying robot policies in enterprise or government customer systems, with responsibility for real-world performance.
  • Practical simulation experience for policy training or evaluation, including diagnosing sim-to-real failures.
  • Hands-on experience with reinforcement learning or imitation learning and deep-learning frameworks such as PyTorch.
  • Strong Python and C++ skills; production software experience; bachelor's degree or higher in a relevant field.

Nice to have

  • Authored or maintained a public robotics benchmark.
  • Built or substantially extended robotics simulation infrastructure, or pipelines that turn real-world reconstructions into simulation-ready environments.

Pay

USD $270,000 – $300,000 per year (base salary)

Tools

NVIDIA Isaac Sim, Isaac Lab, MuJoCo, PyTorch, Python, C++

AI focus

Build and evaluate a real-to-sim stack for embodied AI, improving robot policy transfer and visual-spatial understanding in real-world conditions.

Model-written summary · the original posting is authoritative

First seen Oct 29, 2026 · Last verified Nov 5, 2026 (UTC)