Drimva

NVIDIA

Compiler Software Engineering Intern - Summer 2027

US, WA, Redmond · Internship · Posted Oct 29, 2026

Education
Currently pursuing a bachelor’s or master’s degree in Computer Science, Computer Engineering, or a similar field.

About the job

Develop solutions for NVIDIA’s GPU compiler back end, which generates machine instructions for graphics and compute applications.

What you'll do

  • Investigate and develop solutions to compiler back-end problems.
  • Work with a mentor and the broader OCG team.
  • Collaborate with compiler, hardware, and application teams on improvements and problem resolution.

What they ask for

  • Currently pursuing a bachelor’s or master’s degree in Computer Science, Computer Engineering, or a similar field.
  • Successful completion of an undergraduate Compiler Design class.
  • Strong C++ coding skills.
  • Strong written and oral communication skills and ability to follow software engineering best practices.

Nice to have

  • Hands-on experience with backend compiler design and code generation.
  • Experience or interest in GPU and parallel architectures, CUDA and/or PTX, IR Compression, register allocation, or instruction scheduling.

Pay

20 USD - 71 USD per hour (intern hourly rate)

Tools

C++, OpenGL, Vulkan, DX, CUDA, PTX, OpenCL, Fortran

AI focus

Work on deep-learning compiler technology spanning architecture design and support through functional languages.

Model-written summary · the original posting is authoritative

First seen Oct 30, 2026 · Last verified Nov 4, 2026 (UTC)