Drimva

NVIDIA

Deep Learning Compiler Engineer

$152K–$242K

US, CA, Santa Clara +5 · Full-time · Posted Aug 23, 2026

Location
US, CA, Santa Clara
US, TX, Austin
US, OR, Remote
US, WA, Remote
US, CA, Remote
US, WA, Redmond
Experience
3+ years of relevant work or research experience.
Education
Bachelor’s, Master’s, or Ph.D. in Computer Science, Computer Engineering, or a related field (or equivalent experience).

About the job

Develop CUDA Tile and TensorIR compiler technologies that generate and optimize high-performance GPU kernels across NVIDIA GPU architectures.

What you'll do

  • Design compiler transformations, MLIR-based dialects, and lowering passes.
  • Optimize tile-based kernel performance across GPU generations.
  • Define public APIs and implement compiler, optimization, and general software engineering work.

What they ask for

  • Bachelor’s, Master’s, or Ph.D. in Computer Science, Computer Engineering, or a related field, or equivalent experience.
  • 3+ years of relevant work or research experience in compiler optimization, performance analysis, and IR design.
  • Excellent C/C++ programming and software design skills, including debugging, performance analysis, and test design.
  • Ability to work independently, define project goals and scope, and lead development efforts.

Nice to have

  • Knowledge of CPU and/or GPU architecture; CUDA or OpenCL programming experience.
  • Experience with MLIR, LLVM, XLA, TVM, and deep learning models and algorithms.

Pay

152,000 USD - 241,500 USD base salary

Tools

CUDA Tile, TensorIR, MLIR, C/C++, CUDA, OpenCL, LLVM, XLA

AI focus

Build compiler technologies that support deep learning workloads; NVIDIA uses AI tools in its recruiting processes.

Model-written summary · the original posting is authoritative

First seen Oct 8, 2026 · Last verified Nov 4, 2026 (UTC)