Drimva

NVIDIA

Graphics System Software Engineer

$152K–$288K

US, CA, Santa Clara +1 · Full-time · Posted Sep 30, 2026

Location
US, CA, Santa Clara
US, NC, Remote
Experience
5+ years in C++ and 5+ years in platform, driver, or SDK development.
Education
B.S. or higher degree in Computer Science/Engineering or similar field, or equivalent experience.

About the job

Develop graphics system software, user-mode drivers, and platform code for real-time AI graphics across GPU generations and operating systems.

What you'll do

  • Develop and maintain user-mode driver and platform code for NVIDIA graphics technologies.
  • Implement graphics APIs and systems across GPU generations and operating systems, preserving compatibility.
  • Support design, development, and validation of next-generation graphics processors.

What they ask for

  • B.S. or higher in Computer Science/Engineering or a similar field, or equivalent experience.
  • 5+ years writing robust, well-maintained C++.
  • 5+ years working on platform, driver, or SDK development.
  • Background in algorithms, data structures, and computer architecture; working experience with DirectX 12, Vulkan, or other rendering APIs.

Nice to have

  • Experience with Windows or Linux User Mode Drivers.
  • Game development experience on console, desktop, or mobile; familiarity with current secure-coding methodologies.

Pay

152,000 USD - 241,500 USD (base salary, Level 3); 184,000 USD - 287,500 USD (base salary, Level 4)

Tools

C++, DirectX 12, Vulkan, Windows, Linux

AI focus

Develop graphics and deep learning technologies that bring real-time AI to gamers and creators; NVIDIA also uses AI tools in its recruiting processes.

Model-written summary · the original posting is authoritative

First seen Oct 15, 2026 · Last verified Nov 4, 2026 (UTC)