Drimva

NVIDIA

Raytracing Compiler Engineer - Developer and Performance Technology

$224K–$431K

US, CA, Santa Clara +5 · Full-time · Posted Aug 5, 2026

Location
US, CA, Santa Clara
US, TX, Remote
US, OR, Remote
US, MO, St. Louis
US, UT, Salt Lake City
US, MA, Remote
Experience
12+ years of compiler development, including 3+ years of LLVM experience focused on code generation. Preferred: Master’s or PhD with 5+ years of relevant experience.
Education
B.S. or higher degree in Computer Science/Engineering or equivalent experience.

About the job

Design and develop an LLVM-based JIT compiler backend for NVIDIA GPUs, including code-generation passes and optimizations for performance and fast compilation.

What you'll do

  • Guide design and implementation of the LLVM-based GPU backend JIT compiler.
  • Develop compiler passes and optimizations, and analyze performance.
  • Coordinate with compiler, hardware, and application teams on improvements and problem resolution.

What they ask for

  • B.S. or higher in Computer Science/Engineering or equivalent experience.
  • 12+ years of compiler development, including 3+ years of LLVM experience focused on code generation.
  • Expertise in LLVM code generation, including instruction scheduling, software pipelining, register allocation, and LLVM IR.
  • Proficiency in compiler design and performance analysis tools; strong hands-on C++ skills.

Nice to have

  • Master’s or PhD, with 5+ years of relevant experience.
  • Experience developing GPU compiler optimizations and code generation, or developing CUDA, DirectX, OpenGL/Vulkan, or OptiX applications.

Pay

224,000 USD - 356,500 USD base salary (Level 5); 272,000 USD - 431,250 USD base salary (Level 6)

Tools

LLVM, C++, CUDA, DirectX, OpenGL/Vulkan, OptiX

AI focus

NVIDIA uses AI tools in its recruiting processes; the role description does not specify AI development work.

Model-written summary · the original posting is authoritative

First seen Oct 15, 2026 · Last verified Nov 4, 2026 (UTC)