Drimva

NVIDIA

Senior Engineer, Local AI - Agents and Systems

$184K–$356K

US, CA, Santa Clara +1 · Senior · Full-time · Posted Jul 24, 2026

Location
US, CA, Santa Clara
US, WA, Redmond
Experience
10+ years of relevant professional software engineering experience, with at least 3+ years in a Staff or Lead Architect role.
Education
BS, MS, or PhD in Computer Science, Computer Engineering, or a related technical field (or equivalent experience).

About the job

Leads development and optimization of local AI agent frameworks and runtimes for Windows PCs and laptops with NVIDIA GeForce RTX GPUs.

What you'll do

  • Lead the technical roadmap and native Windows development of AI agent frameworks for GeForce RTX devices.
  • Optimize agent runtimes and implement policy-based privacy and security, including filesystem access, inference routing, and network egress.
  • Partner with research, driver, and open-source teams; mentor engineers and establish deployment guidelines.

What they ask for

  • 10+ years of relevant professional software engineering experience, including at least 3+ years in a Staff or Lead Architect role.
  • BS, MS, or PhD in Computer Science, Computer Engineering, or a related technical field (or equivalent experience).
  • Deep understanding of Windows OS internals, process isolation, sandboxing, and system-level security architecture; experience building Windows virtualization, containerization, or sandboxing tools.
  • Proficiency in multiple languages, particularly C++ and Python; experience with local model inference, GPU-accelerated computing, and AI agent frameworks.

Pay

184,000 USD - 287,500 USD (base salary, Level 4); 224,000 USD - 356,500 USD (base salary, Level 5)

Tools

Windows, NVIDIA GeForce RTX, Ollama, Llama.cpp, vLLM, CUDA, TensorRT, OpenClaw

AI focus

Develop local, always-on AI agents and runtimes, optimizing local inference and enforcing privacy, security, and sandboxed execution on consumer PCs.

Model-written summary · the original posting is authoritative

First seen Oct 8, 2026 · Last verified Nov 5, 2026 (UTC)