Drimva

NVIDIA

Senior Engineering Manager, Graphics APIs and Platforms

$272K–$431K

US, CA, Santa Clara · Manager · Full-time · Posted Oct 26, 2026

Experience
10+ overall years in graphics, GPU, or system software engineering, including 4+ years leading engineering teams.
Education
Bachelor’s degree or higher in Computer Science, Computer Engineering, Electrical Engineering, or equivalent experience.

About the job

Leads the team building graphics APIs, drivers, platform software, and shading-language capabilities for current and next-generation GPUs, including console graphics, compute-based graphics, and Slang.

What you'll do

  • Lead and develop the team; own its technical roadmap, priorities, quality, and delivery.
  • Advance graphics APIs and shading-language capabilities, and deliver production software from hardware enablement through validation and release.
  • Work with GPU architects, platform teams, and console partners to define requirements and solve hardware/software integration challenges.

What they ask for

  • Bachelor’s degree or higher in Computer Science, Computer Engineering, Electrical Engineering, or equivalent experience.
  • 10+ overall years of experience in graphics, GPU, or system software engineering, including 4+ years leading engineering teams.
  • Deep expertise in graphics system software, with a strong background in drivers, runtimes, or graphics API implementations; strong understanding of GPU architecture and graphics and compute pipelines.
  • Strong C/C++ programming background, experience debugging complex systems across software and hardware boundaries, and hands-on experience with agentic development workflows.

Nice to have

  • Experience managing console or platform partners and leading system software delivery through production release; or leading an open source software project.
  • Deep knowledge of Vulkan, Direct3D, OpenGL, or CUDA; experience with compute-based graphics, shader compilers, Slang, shading-language design, GPU bring-up, pre-silicon development, or hardware/software co-design.

Pay

272,000 USD - 431,250 USD (base salary)

Tools

C/C++, Vulkan, Direct3D, OpenGL, CUDA, Slang

AI focus

Advances graphics capabilities supporting compute and AI in graphics; uses AI-assisted and agentic development workflows in system software engineering.

Model-written summary · the original posting is authoritative

First seen Oct 27, 2026 · Last verified Nov 5, 2026 (UTC)