Drimva

NVIDIA

Senior GPU Architect, Simulation SystemC, TLM

$184K–$356K

US, CA, Santa Clara · Senior · Full-time · Posted Oct 14, 2026

Experience
12+ years of relevant experience.
Education
Bachelor’s degree or equivalent experience in Computer Science, Electrical Engineering, Computer Engineering, or a related field.

About the job

Develop and lead simulation infrastructure that helps GPU teams build, debug, and validate models for next-generation chip architectures.

What you'll do

  • Design and implement simulation infrastructure using C++, SystemC, and Transaction Level Modeling.
  • Develop scheduling, concurrency, communication, and synchronization solutions for simulation processes and kernels.
  • Collaborate with GPU architects and modeling teams, and provide technical direction through APIs, reviews, documentation, and reusable practices.

What they ask for

  • Bachelor’s degree or equivalent experience in Computer Science, Electrical Engineering, Computer Engineering, or a related field.
  • Extensive hands-on experience with C++ and SystemC/TLM, including designing and debugging large simulation or modeling systems.
  • Knowledge of computer architecture, data structures, algorithms, the C++ standard library, and performance- and scalability-focused software design.
  • Ability to collaborate across architecture and engineering teams and communicate technical decisions clearly.

Nice to have

  • Experience with parallel or distributed simulation, multiprocess architectures, discrete-event systems, or synchronization between independent simulation kernels.
  • Experience with chip-program modeling, SoC virtual platforms, EDA simulation tools, or large C++ infrastructure projects; familiarity with listed development tools is helpful.

Pay

184,000 USD - 287,500 USD (base salary); 224,000 USD - 356,500 USD (base salary)

Tools

C++, SystemC, Transaction Level Modeling, Boost, CMake, Make, GCC, MSVC

Model-written summary · the original posting is authoritative

First seen Oct 15, 2026 · Last verified Nov 4, 2026 (UTC)