Drimva

NVIDIA

Senior Graphics Shader Compiler Engineer

$184K–$288K

US, CA, Santa Clara +3 · Senior · Full-time · Posted Aug 31, 2026

Location
US, CA, Santa Clara
US, TX, Austin
US, CA, Remote
US, WA, Redmond
Experience
8+ years of experience.
Education
BS/MS in Computer Science or Computer Engineering (PhD strongly preferred) or equivalent experience.

About the job

Designs and implements graphics and GPU compiler components, optimizations, and SPIR-V extensions for NVIDIA GPUs.

What you'll do

  • Design and implement compiler components and performance optimizations.
  • Coordinate improvements and resolve problems with compiler, GPU driver, architecture, and application teams.
  • Contribute to LLVM and DXC open-source projects and help advance SPIR-V.

What they ask for

  • BS/MS in Computer Science or Computer Engineering, or equivalent experience.
  • Strong compiler background and experience with compiler optimizations, especially LLVM.
  • Strong C/C++ programming skills and deep understanding of parallel programming models.

Nice to have

  • PhD.
  • Experience developing CUDA, DirectX, OpenGL/Vulkan applications, GPU compiler optimizations, or code generation.

Pay

184,000 USD - 287,500 USD base salary

Tools

C/C++, LLVM, DXC, HLSL, SPIR-V, CUDA, DirectX, OpenGL/Vulkan

AI focus

NVIDIA uses AI tools in its recruiting processes; the role itself does not specify AI work.

Model-written summary · the original posting is authoritative

First seen Oct 15, 2026 · Last verified Nov 5, 2026 (UTC)