NVIDIA
Senior Graphics Shader Compiler Engineer
$184K–$288K
US, CA, Santa Clara +3 · Senior · Full-time · Posted Aug 31, 2026
- Location
- US, CA, Santa Clara
US, TX, Austin
US, CA, Remote
US, WA, Redmond - Experience
- 8+ years of experience.
- Education
- BS/MS in Computer Science or Computer Engineering (PhD strongly preferred) or equivalent experience.
About the job
Designs and implements graphics and GPU compiler components, optimizations, and SPIR-V extensions for NVIDIA GPUs.
What you'll do
- Design and implement compiler components and performance optimizations.
- Coordinate improvements and resolve problems with compiler, GPU driver, architecture, and application teams.
- Contribute to LLVM and DXC open-source projects and help advance SPIR-V.
What they ask for
- BS/MS in Computer Science or Computer Engineering, or equivalent experience.
- Strong compiler background and experience with compiler optimizations, especially LLVM.
- Strong C/C++ programming skills and deep understanding of parallel programming models.
Nice to have
- PhD.
- Experience developing CUDA, DirectX, OpenGL/Vulkan applications, GPU compiler optimizations, or code generation.
Pay
184,000 USD - 287,500 USD base salary
Tools
C/C++, LLVM, DXC, HLSL, SPIR-V, CUDA, DirectX, OpenGL/Vulkan
AI focus
NVIDIA uses AI tools in its recruiting processes; the role itself does not specify AI work.
Model-written summary · the original posting is authoritative