Drimva

NVIDIA

Senior Systems Software Engineer, Low Latency Streaming Technology - Automotive

$184K–$356K

US, CA, Santa Clara · Senior · Full-time · Posted Aug 27, 2026

Experience
8+ years of experience in the above areas.
Education
BS or MS in Computer Science, Electrical Engineering, or Computer Engineering (or equivalent experience).

About the job

Adapts and hardens GeForce NOW’s low-latency streaming software for automotive platforms, meeting real-time performance and functional safety requirements.

What you'll do

  • Extend the streaming stack to RTOS platforms and ensure isolation from ASIL-rated components.
  • Build test tools and validate real-time performance and fault tolerance; define and monitor performance and safety metrics.
  • Collaborate with functional safety teams and review code, designs, and engineering processes.

What they ask for

  • Proficiency in C/C++ and systems software debugging.
  • Hands-on development, debugging, and performance tuning of real-time software in QNX or another RTOS for automotive or a similar safety-critical domain.
  • Understanding of ISO 26262 QM/ASIL classification and freedom-from-interference and partitioning principles.
  • Experience with real-time video/audio pipelines, listed network protocols and QoS algorithms, and deterministic, thread-safe, memory-safe coding practices.

Nice to have

  • Experience with automotive SoCs or hypervisors; interactive, latency-sensitive streaming; or automotive cybersecurity standards.
  • Automotive connectivity experience or experience using agentic tools for code and documentation.

Pay

184,000 USD - 287,500 USD (base salary, Level 4); 224,000 USD - 356,500 USD (base salary, Level 5)

Tools

C/C++, QNX, AUTOSAR Adaptive/Classic, ISO 26262, RTP/ RTCP/ SRTP, FEC, L4S, ECN

AI focus

NVIDIA uses AI tools in its recruiting processes; the role lists experience employing agentic tools for code and documentation as a preferred qualification.

Model-written summary · the original posting is authoritative

First seen Oct 15, 2026 · Last verified Nov 5, 2026 (UTC)