Drimva

Persona AI

Animator

Pensacola, FL · Full-time · Posted Oct 13, 2026

Education
Bachelor's degree or equivalent experience.

About the job

Animates and rigs humanoid robot characters, creating plausible motion and collaborating with controls and software teams to bring animations to physical robots.

What you'll do

  • Create reference gaits, idle motions, interactions, and robot rigs; capture, clean up, and retarget motion data.
  • Advise the motion controls team on appealing movement and work with them to ensure animations are feasible on physical robots.
  • Collaborate with the software team on tools and plugins for animating physical characters.

What they ask for

  • Background in character animation for games or film.
  • Proficiency in Blender, Maya, or 3ds Max.
  • Proficiency in rigging and animation with joint and inverse kinematics constraints; ability to create appealing, believable, physically plausible motion.
  • Familiarity with motion capture and retargeting.

Nice to have

  • Experience animating for robots.
  • Experience with Nvidia Omniverse or familiarity with physics-based animation and physics modeling.

Tools

Blender, Maya, 3ds Max, Nvidia Omniverse

Model-written summary · the original posting is authoritative

First seen Oct 28, 2026 · Last verified Nov 5, 2026 (UTC)