Pure
Motion Design Engineer
$110K–$200K
New York City · On-site · Full-time · Posted Oct 19, 2026
- Experience
- [3+] years across character animation, motion design, technical art or front-end/game development.
About the job
Own motion across Pure’s product, creating and implementing character animation, interface interactions, effects, and reusable motion systems.
What you'll do
- Animate characters, emotes, UI transitions, rewards, and gameplay effects; build rigs and interactive state machines.
- Prototype motion concepts, optimize assets for real-time playback, and implement and debug animations with product designers and engineers.
- Build and document pipelines and motion systems for consistent, production-ready animation.
What they ask for
- At least 3 years across character animation, motion design, technical art, or front-end/game development.
- Portfolio focused on product, games, or interactive experiences, including at least one real-time or interactive piece built independently.
- Proficiency with animation tools such as After Effects, Blender, Cinema 4D, or Rive; experience building state-driven animation.
- Working coding skills in at least one of JavaScript/TypeScript, Swift, or Kotlin; able to work in person at the NYC office.
Nice to have
- Illustration or character design; 3D experience including shaders or procedural animation.
- Lip-sync or audio-driven animation, animation APIs, or background in games, animated film, or AI companion products.
Pay
$110K – $200K USD base salary
Tools
After Effects, Blender, Cinema 4D, Rive, Unity, Spine, JavaScript/TypeScript, Swift
AI focus
Create interactive state machines driven in part by AI-generated moods.
Model-written summary · the original posting is authoritative