Drimva

Pure

Motion Design Engineer

$110K–$200K

New York City · On-site · Full-time · Posted Oct 19, 2026

Experience
[3+] years across character animation, motion design, technical art or front-end/game development.

About the job

Own motion across Pure’s product, creating and implementing character animation, interface interactions, effects, and reusable motion systems.

What you'll do

  • Animate characters, emotes, UI transitions, rewards, and gameplay effects; build rigs and interactive state machines.
  • Prototype motion concepts, optimize assets for real-time playback, and implement and debug animations with product designers and engineers.
  • Build and document pipelines and motion systems for consistent, production-ready animation.

What they ask for

  • At least 3 years across character animation, motion design, technical art, or front-end/game development.
  • Portfolio focused on product, games, or interactive experiences, including at least one real-time or interactive piece built independently.
  • Proficiency with animation tools such as After Effects, Blender, Cinema 4D, or Rive; experience building state-driven animation.
  • Working coding skills in at least one of JavaScript/TypeScript, Swift, or Kotlin; able to work in person at the NYC office.

Nice to have

  • Illustration or character design; 3D experience including shaders or procedural animation.
  • Lip-sync or audio-driven animation, animation APIs, or background in games, animated film, or AI companion products.

Pay

$110K – $200K USD base salary

Tools

After Effects, Blender, Cinema 4D, Rive, Unity, Spine, JavaScript/TypeScript, Swift

AI focus

Create interactive state machines driven in part by AI-generated moods.

Model-written summary · the original posting is authoritative

First seen Oct 29, 2026 · Last verified Nov 5, 2026 (UTC)