Qualcomm
Graphics Software Engineer, Staff
$148K–$222K
San Diego, California +1 · On-site · Staff · Full-time · Posted Sep 17, 2026
- Location
- San Diego, California
Boxborough, Massachusetts - Experience
- Bachelor's: 4+ years; master's: 3+ years; PhD: 2+ years, in Software Engineering, Hardware Engineering, Systems Engineering, Electrical Engineering, Game Rendering, or related work. Also requires 1+ year with a graphics-suitable programming language.
- Education
- Bachelor's, master's, or PhD in Applied Mathematics, Computer Science, Computer Engineering, Electrical Engineering, Software Engineering, or related field.
About the job
Architects, develops, tests, and optimizes GPU hardware, drivers, features, applications, and tools across platforms, working with internal and external teams.
What you'll do
- Designs, implements, verifies, and optimizes GPU hardware, drivers, features, applications, and tools; writes code for complex features, drivers, and APIs.
- Develops and maintains pre- and post-silicon tests to assess performance, stability, and security and identify issues.
- Collaborates with teams, customers, developers, standards groups, and vendors; documents complex projects and proposes design improvements.
What they ask for
- Bachelor's degree in a listed or related field plus 4+ years of relevant work experience, or master's plus 3+ years, or PhD plus 2+ years.
- 1+ year of work experience with one or more programming languages suitable for graphics, such as C++ or C.
Nice to have
- Master's degree in a listed or related field.
- 2+ years of relevant GPU experience; 1+ year in a large matrixed organization; or 1+ year in a role interacting with senior leadership.
Pay
$148,300.00 - $222,500.00 USD base salary
Tools
C, C++, perl, python
AI focus
The company mentions enabling AI experiences, but this role's stated duties do not specify AI work.
Model-written summary · the original posting is authoritative