Drimva

Roam

Engineering Intern

San Francisco · On-site · Internship · Posted Sep 7, 2025

Experience
No specific overall years required; preferred: 1+ year full-time at a hypergrowth startup.

About the job

Build AI-powered game generation and 3D environment systems, optimizing real-time generation and improving games using player and self-play feedback.

What you'll do

  • Architect LLM-powered game generation pipelines and agentic chains.
  • Optimize game iteration, model accuracy, and generation speed across mobile and cloud; scale the product.
  • Build feedback loops and context-aware creation features using multi-turn dialogue and fine-grained controls.

What they ask for

  • Experience building and scaling products with agents, including multi-agent tool-calling, memory, planning, live evaluations, and observability.
  • Experience with LLM post-training, preference data, data pipelines, and evaluation harnesses.
  • Have launched products that grew to thousands of users and owned onboarding, growth loops, and retention.
  • Experience with GPU optimization and CUDA kernels.

Nice to have

  • Significant experience in software engineering and applied AI.
  • At least 1 year of full-time experience at a hypergrowth startup.

Pay

$150 an hour (hourly compensation)

Tools

LLMs, CUDA

AI focus

Applied AI for 3D world and game generation, including agentic pipelines, LLM post-training, inference-time optimization, and feedback-driven testing and improvement.

Model-written summary · the original posting is authoritative

First seen Oct 29, 2026 · Last verified Nov 4, 2026 (UTC)