Roam
Research Engineer
$166K–$353K
San Francisco · On-site · Full-time · Posted Jun 1, 2025
- Visa sponsorship
- Visa Sponsorship & relocation support.
About the job
Develop applied AI and large-scale systems for generating and simulating interactive 3D worlds and games.
What you'll do
- Build world-generation pipelines, data-efficient training methods, and inference-time optimization for real-time generation.
- Develop distributed multi-agent orchestration for world synthesis, including terrain, assets, and behavior trees.
- Work on reinforcement learning pipelines and agentic code-generation or diffusion tools for simulated environments.
What they ask for
- Strong software fundamentals and ability to work across production systems and research.
- Experience building or training large multimodal or agentic systems.
- Familiarity with distributed training, data curation, or large-scale vision/3D pipelines.
Nice to have
- Experience with generative vision, world models, or RL systems.
- Experience with diffusion or generative vision models, robotics, multi-agent systems, simulation-based RL, game engines, or 3D simulation frameworks.
Pay
$200,000 – $350,000 USD base salary; $165,750- $353,250 equity and benefits; $200K – $350K USD; 0.5% – 1.5%
Tools
diffusion, Reinforcement learning, game engines, 3D simulation frameworks
AI focus
Applied AI for 3D world and game generation, including multimodal and agentic systems, distributed orchestration, reinforcement learning, diffusion-based tooling, and real-time inference optimization.
Model-written summary · the original posting is authoritative