Roblox
Director of Engineering – Studio Systems
$399K–$458K
San Mateo, CA, United States · Director · Full-time · Posted Mar 17, 2026
- Experience
- 15+ years of engineering experience.
- Visa sponsorship
- For US-based roles, the company may not be able to employ candidates with work authorization related to certain U.S. visa categories or support future H-1B sponsorship at this time.
About the job
Leads the technical direction, architecture, and delivery of Roblox Studio’s core IDE systems and developer workflows.
What you'll do
- Direct major investments across Studio systems, including scripting, debugging, toolchain, and architecture.
- Lead senior engineers and managers across teams, setting standards for performance, reliability, maintainability, and extensibility.
- Align cross-functional teams and executives on technical strategy, roadmaps, and organizational plans.
What they ask for
- 15+ years of engineering experience, including leadership of large-scale and long-lived technical systems.
- Strong experience building developer tools, IDEs, editor technologies, or other sophisticated technical products.
- Deep systems engineering background, including substantial C++ experience.
- Proven leadership through major architectural, tooling, or platform transitions.
Nice to have
- Familiarity with creator tools and workflows, especially game development, 3D creation, or interactive development environments.
- Experience with AI-assisted creation, intelligent tooling, or LLM-powered workflows.
Pay
$399,420 — $457,970 USD (base salary)
Tools
C++
AI focus
Contribute to AI-assisted creation workflows where they intersect with Studio’s core systems and developer experience.
Model-written summary · the original posting is authoritative