Roblox
Principal Engineer, Studio Builder Tools
$345K–$399K
San Mateo, CA, United States · Principal · Full-time · Posted May 6, 2026
- Experience
- 8+ years developing and deploying user-facing applications; 3+ years with C++ or another lower-level language.
- Education
- Bachelor's degree in Computer Science or a similar technical field (or related work experience).
- Visa sponsorship
- For US-based roles, the company may not be able to employ candidates whose US work authorization is related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
About the job
Develop interactive tools and reusable frameworks for Roblox Studio, shaping the architecture and technical direction of its game-development application.
What you'll do
- Build interactive developer-facing tools and reusable tooling frameworks for Roblox Studio.
- Define and execute application architecture and technical direction; own complex projects from planning through delivery.
- Collaborate with UX, product, and cross-functional teams, and mentor team members.
What they ask for
- 8+ years developing and deploying user-facing applications.
- Bachelor's degree in Computer Science or a similar technical field, or related work experience.
- 3+ years of experience with C++ or another lower-level language.
- Passion for end-user experience.
Nice to have
- Experience with UI frameworks such as React, Cocoa, or WPF.
- Experience building developer-, engineer-, or artist-facing tools, such as game-development tooling, CADs, 3D editors, or design tools.
Pay
$345,040 — $399,420 USD (base salary)
Tools
C++, React, Cocoa, WPF
Model-written summary · the original posting is authoritative