Drimva

Roblox

Principal Engineer, Studio Builder Tools

$345K–$399K

San Mateo, CA, United States · Principal · Full-time · Posted May 6, 2026

Experience
8+ years developing and deploying user-facing applications; 3+ years with C++ or another lower-level language.
Education
Bachelor's degree in Computer Science or a similar technical field (or related work experience).
Visa sponsorship
For US-based roles, the company may not be able to employ candidates whose US work authorization is related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

About the job

Develop interactive tools and reusable frameworks for Roblox Studio, shaping the architecture and technical direction of its game-development application.

What you'll do

  • Build interactive developer-facing tools and reusable tooling frameworks for Roblox Studio.
  • Define and execute application architecture and technical direction; own complex projects from planning through delivery.
  • Collaborate with UX, product, and cross-functional teams, and mentor team members.

What they ask for

  • 8+ years developing and deploying user-facing applications.
  • Bachelor's degree in Computer Science or a similar technical field, or related work experience.
  • 3+ years of experience with C++ or another lower-level language.
  • Passion for end-user experience.

Nice to have

  • Experience with UI frameworks such as React, Cocoa, or WPF.
  • Experience building developer-, engineer-, or artist-facing tools, such as game-development tooling, CADs, 3D editors, or design tools.

Pay

$345,040 — $399,420 USD (base salary)

Tools

C++, React, Cocoa, WPF

Model-written summary · the original posting is authoritative

First seen Oct 10, 2026 · Last verified Nov 4, 2026 (UTC)