Drimva

Roblox

Principal Rendering Engineer

$295K–$345K

San Mateo, CA, United States · Principal · Full-time · Posted Aug 6, 2026

Experience
6+ years in real-time rendering.
Visa sponsorship
For US-based roles, Roblox may not be able to employ candidates whose work authorization is related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

About the job

Develop and optimize rendering techniques for Roblox’s cross-platform 3D game engine, improving visual fidelity, performance, and stability.

What you'll do

  • Investigate and implement rendering techniques that make graphics more immersive and expressive.
  • Improve game-engine performance and stability, including reasoning about code performance and memory use.
  • Work with technical artists and engineering and art teams, and own projects through their full lifecycle.

What they ask for

  • Knowledge of C++ and shading languages.
  • Knowledge of 3D math and computer-graphics algorithms.
  • Knowledge of one or more GPU APIs, such as OpenGL or DirectX.
  • Ability to reason about code performance and memory consumption.

Nice to have

  • Mobile or console development experience.
  • Interest in creative rendering techniques and state-of-the-art rendering research.

Pay

USD 295,250–USD 345,040 base salary (annual salary range; San Mateo, CA-based roles).

Tools

C++, OpenGL, DirectX 9/11, GNM, Metal, Vulkan

Model-written summary · the original posting is authoritative

First seen Oct 10, 2026 · Last verified Nov 4, 2026 (UTC)