Drimva

Roblox

Principal Software Engineer - Avatar Personalization

$295K–$345K

San Mateo, CA, United States · Principal · Full-time · Posted Oct 15, 2026

Experience
8+ years of professional experience working on a consumer-facing game engine and/or game application.
Visa sponsorship
For US-based roles, the company may not be able to employ candidates whose United States work authorization is related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

About the job

Build and lead avatar personalization systems, features, and APIs in the Roblox game engine for players and developers across platforms.

What you'll do

  • Develop avatar features and APIs, including in-experience avatar creation, and improve avatar fidelity and customization.
  • Build applications for mobile, tablet, PC, and console; refactor code and set architectural standards for reliability, performance, and test coverage.
  • Provide technical leadership and coordinate with teams across Roblox.

What they ask for

  • 8+ years of professional experience working on a consumer-facing game engine and/or game application.
  • Proficiency with C++, 3D math, data structures, algorithms, and networking.
  • Experience with character-building and customization systems, editors, and content creation tools.
  • Experience building online console or mobile game titles.

Nice to have

  • Experience with game or film character systems such as animation, rigid-body or cloth/hair physics, or shading.

Pay

$295,250 — $345,040 USD annual base salary

Tools

Roblox game engine, C++, Lua

Model-written summary · the original posting is authoritative

First seen Oct 16, 2026 · Last verified Nov 5, 2026 (UTC)