Drimva

Roblox

Principal Software Engineer, Build

$295K–$345K

San Mateo, CA, United States · Principal · Full-time · Posted Sep 30, 2026

Experience
8+ years; no alternative stated.
Education
BS degree in Computer Science or a similar technical field, or equivalent professional experience.
Visa sponsorship
For US-based roles, the company may not be able to employ candidates whose work authorization is related to certain U.S. visa categories or support future H-1B sponsorship at this time.

About the job

Lead development of Build and Studio Assistant surfaces, delivering AI-powered tools that help Roblox creators create, iterate on, publish, and grow their games.

What you'll do

  • Develop across Build and Studio Assistant surfaces, including end-to-end features for AI-assisted iteration, editing, monetization, analytics, and onboarding.
  • Own projects from technical specification through execution and launch; collaborate with product, design, and other teams.
  • Mentor engineers and promote execution quality and velocity.

What they ask for

  • 8+ years of hands-on working experience and a BS degree (or equivalent professional experience) in Computer Science or a similar technical field.
  • Experience with C++, Luau, JavaScript, or TypeScript.
  • Experience managing complex codebases and system architecture/design.
  • Experience driving cross-functional projects to build consumer-facing products.

Nice to have

  • Experience building agentic tools.
  • Familiarity with A/B testing.

Pay

$295,250 — $345,040 USD (base salary)

Tools

React, Luau, C++, TypeScript, Javascript

AI focus

Develop AI-powered creator workflows, including AI-assisted iteration and tools that can generate and refine playable games from text.

Model-written summary · the original posting is authoritative

First seen Oct 10, 2026 · Last verified Nov 4, 2026 (UTC)