Drimva

Roblox

Principal Software Engineer - Content Lifecycle

$295K–$345K

San Mateo, CA, United States · Principal · Full-time · Posted Mar 3, 2026

Experience
At least 8+ years.
Education
Bachelor's degree in Computer Science or a similar technical field, or equivalent practical experience.
Visa sponsorship
For US-based roles, Roblox may not be able to employ candidates with work authorization related to certain U.S. visa categories or support future H-1B sponsorship at this time.

About the job

Leads architecture and delivery of Roblox Studio and platform workflows that enable creators and AI agents to create, share, and manage reusable content collaboratively.

What you'll do

  • Plan and deliver complex features in the game engine and Roblox Studio; establish foundational architecture and technical direction.
  • Coordinate across teams and platforms to deliver features, and mentor engineers in best practices.
  • Improve product quality through automated testing and help build a professional application for multiplayer game development.

What they ask for

  • At least 8+ years of experience solving challenging problems in large-scale C++ codebases.
  • Experience with multiplayer game engine internals and scale, performance, latency, and throughput in client/server environments.
  • Experience delivering end-to-end features across multiple teams and technology platforms.
  • Bachelor's degree in Computer Science or a similar technical field, or equivalent practical experience.

Nice to have

  • Familiarity with version control internals, 3D scene and game development tools and workflows, or file storage systems or network protocols.

Pay

$295,250 — $345,040 USD (base salary)

Tools

C++, Roblox Studio

AI focus

Enables creators and AI agents to collaborate at scale by creating, sharing, and managing reusable content.

Model-written summary · the original posting is authoritative

First seen Oct 10, 2026 · Last verified Nov 5, 2026 (UTC)